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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 1>;6x^_h0S  
www.fgcq996.com kPedX  
那年传奇百区1.76 ZI y(<0  
d~/xGB`<  
找到 lua_State 然后调用下面的函数就能实现功能 3Tw%W0q  
一个跑单狗注意qq1946913194 s kY0\V  
游戏账号密码。fanren9527   qq2293307009 !ABLd|tP  
un&>  
搞完演示完,删除好友跑单 2<m Q,,j  
w= B  
--自动寻路Ex 5iv@@1c  
function API_AutoMoveEx(mapX, mapY) SZE`J:w  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) c }'Xoc  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) (xQI($Wq*M  
    local pathPoints = inputProxy:GetPathFindPoints() 2{gwY85:  
    if pathPoints == nil then v C-[#]<  
        return 0 !|(Ao"]  
    end `W="g6(  
    return #pathPoints R05T5Q1]A  
end 7_7xL(F/  
. Nk6  
--自动寻路 #'KY`&Tw&  
function API_AutoMove(mapX, mapY) qw)Key  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) #4lHaFq  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) l`qP~ k#  
    local pathPoints = inputProxy:GetPathFindPoints() _- (z@  
    if pathPoints == nil then 9<w=),R`8  
        return 0 Y` q!V=  
    end YpiRF+G  
    return #pathPoints d(\1 } l  
end "d:.*2Z2  
1 3\Sh  
--停止寻路 wH!}qz /  
function API_AutoMoveEnd() Sn0Xl3yr  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) $'y1 Po'2  
end L*IU0Jy>  
uiuTv)pwF  
--自动打怪 eA10xpM0  
function API_AutoFight(isAFK) pBvo M={2!  
    if isAFK then sq48#5Tc^r  
        if not IsAFKState() then pj j}K  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) qjzZ}  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) $Q#?`j  
        end O2$!'!hz  
    else &!4( 0u  
        if IsAFKState() then /LSq%~UF  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) ~V!EtZG$  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) (+@faP   
        end Ag<4r  
    end 65uZ LsQ  
end Vj29L?3  
KZi+j#7O  
function IsAFKState() )'w]YIv9  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) LuLy6]6D;  
    return AutoProxy:IsAFKState() 5#P: "U  
end 2,+@# q  
-5o?#%  
--打开自动穿戴 Fu#Y7)r  
function API_AutoDress() 7/ 4~>D&-b  
--不抢别人归属 F61 +n!%8  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 7Y4%R`9H  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 e1oFnu2R  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) E8+8{ #f;  
    ServerOptionsProxy._data["autoDress"] = 1 i4 P$wlO  
    global.ConstantConfig.autousetimes = 0 l;XUh9RF`A  
end B>R* f C@g  
 I8:"h  
--强制打开自动挂机拾取 DCz\T wzU  
function API_AutoPick() ST#PMb'izn  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) IM$ 'J  
    local config = ItemConfigProxy.config EWSr@}2j .  
    for k, v in pairs(config) do {6ajsy5=  
        --local res = string.gsub(v.pickset, "0", "1") d"z *Nb  
        v.pickset = v.pickset .. 1 #3YdjU3w  
    end Mp!2`4rD  
end `Uu^I   
W5TqC  
--获取人物坐标 bx1G CD  
function API_GetMapXY()  'Dnq+  
    return ssr.GetMainPlayerMapPos()  n})  
end "MW55OWYU  
:m)c[q8  
--获取人物状态 >>/nuWdpO  
function API_GetAction() 1a \=0=[  
    local player = global.gamePlayerController:GetMainPlayer() "pR $cS  
    local list = global.playerManager.mPlayersInCurrViewField H 3W_}f  
    return player:GetAction() o@Dk%LxP  
end 5/*)+  
W=q?tD~V  
--设置宠物状态 k&n\ =tKN  
function API_PetSleep(isSleep) [ e$]pN%  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) )kFme= ;  
    if not SummonsProxy:IsAlived() then mI2|0RWI)l  
        return false 5L/Yi  
    end R JQ/y3  
    if isSleep then >:="?'N5l!  
        SummonsProxy:RequestModeChange(2) c>M_?::)0  
    else V=:,]fTr  
        SummonsProxy:RequestModeChange(4) 4&#vU(-H  
    end BASO$?jf4  
end fN~8L}!l  
^!N;F"  
--获取人物数据 "# [o?_GaJ  
function API_GetGamePlayer() mm3zQ!2j.  
    local player = global.gamePlayerController:GetMainPlayer() ER0TY,  
    local list = global.playerManager.mPlayersInCurrViewField 4KN0i  
    local person = {} }S Y`KoC1  
    person["等级"] = player:GetLevel() ,q{lYX83S  
    person["职业"] = player:GetJobID() f:)]FHPB1  
    person["名字"] = player:GetName() #Lu4OSM+  
    person["金币"] = ssr.GetMoneyCountById(1) V*0Y_T{_  
    person["元宝"] = ssr.GetMoneyCountById(2) 9 ?EY.}~  
    person["绑金"] = ssr.GetMoneyCountById(3) b=6ZdN1  
    return person =iA"; x  
end =f/avGX  
<6~/sa4GN  
function API_GetGamePlayerLevel() K+(m'3`  
    local player = global.gamePlayerController:GetMainPlayer() @Z"QA!OK~c  
    return player:GetLevel() w;yar=n  
end b#bO=T$e-  
E;ndw/GZjR  
--获取周围怪物 GA({r i  
function API_GetMonster() jFI]54,  
    local list = global.monsterManager.mMonstersInCurrViewField EuhF$L1  
    local actors = {} Ut0qr kqF  
    for k, v in pairs(list) do I$rW[l2  
        local actor = {} 5|{  t+u  
        actor["mID"] = v:GetID() r>n8`W  
        actor["mName"] = v:GetName() H J2O@e  
        actor["mRace"] = v:GetRace() EfMG(oI  
        actor["mType"] = v:GetType() `K1PGibV  
        actor["mSubType"] = v:GetSubType() yTMGISX5  
        actor["mX"] = v:GetMapX() cx,u2~43A&  
        actor["mY"] = v:GetMapY() %t,1_c0w  
        actor["mAction"] = v:GetAction() 1aXIhk4  
        actor["mTypeIndex"] = v:GetTypeIndex() X7(rg W8  
        actor["mAnimationID"] = v:GetAnimationID() -Hl\j (D7  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] 2nOe^X!*  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1]  p1[WGeV  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 0~LnnD N  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] Xmw2$MCB  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] #)Id J]  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] YB(#]H|8S  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] p;)klH@X  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] ,58kjTM  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] G5C#i7cpm  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] \H}@-*z+)  
        actor["mColor"] = "0xFFFFFF" y0W`E/1t  
        if v:GetType() == global.MMO.ACTOR_PLAYER then 0hEF$d6U  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL ]kU~#WT  
            local label_name  = global.MMO.HUD_LABEL_NAME SV$ASs  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) XF 0*d~4  
            if hudName then ;1Tpzm  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 9 u6 g  
            end lB YS>4~  
        end 2l;ge>D J  
        table.insert(actors, actor); c;A ew!  
    end O;.d4pO(tC  
yDl5t-0`  
    return actors IrVM|8vT3  
end |G5=>W  
 @=^jpSnZ  
--遍历周围玩家 Xlgz.j7XR  
function API_GetPlayer() {ILQ CvP*  
    local list = global.playerManager.mPlayersInCurrViewField >Kqj{/SWK  
    local actors = {} 6Wcn(h8%*  
    for k, v in pairs(list) do }1E_G  
        local actor = {} O>{t}6o  
        actor["mID"] = v:GetID() ?j ;,q  
        actor["mName"] = v:GetName() @5 POgQ8  
        actor["mRace"] = v:GetRace() M\x7=*\  
        actor["mType"] = v:GetType() lVO(9sl*i  
        actor["mSubType"] = v:GetSubType() 8I|1P l  
        actor["mX"] = v:GetMapX() ]MBJ"1F  
        actor["mY"] = v:GetMapY() }T&;*ww  
        actor["mAction"] = v:GetAction() }sm56}_  
        actor["mTypeIndex"] = v:GetTypeIndex() \p_8YC  
        actor["mAnimationID"] = v:GetAnimationID() ,& {5,=  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] uvAy#,  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] yM\tbT/l  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] $(!D/bvJ  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] Y?q*hS0!H  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] x<j($iv  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] UBpM8/U  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] %QlBFl0a  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] ui:>eYv  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ff2.| 20  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] Y=#mx3.  
        actor["mColor"] = "0xFFFFFF" %[31ZFYB  
        if v:GetType() == global.MMO.ACTOR_PLAYER then 0L 4]z'5  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL cUX]tiC0  
            local label_name  = global.MMO.HUD_LABEL_NAME Yqj.z|}Nb  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) mYU dhL ^  
            if hudName then zke~!"iq  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) tue%L]hc  
            end %)!~t8To  
        end %d~9at6-B  
        table.insert(actors, actor); `dq3 =  
    end 5<>R dLo  
    return actors 5>^ W}0s  
end J0Rz.=Y  
 ;#Bh_f  
--遍历周围玩家EX ag*Hs<gi  
function API_GetPlayerExe() ~N+/ZVo&y  
    local s1 = API_GetPlayer() ^5iY/t~Q  
    local result = "" e&VR>VJEA  
    for k, v in pairs(s1) do uR[PKLh  
        local s2 = string.format( I'wk/  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," znDtM1sLeV  
            , v["mID"] q2"'W|I  
            , v["mName"] smQpIB;  
            , v["mRace"] t,as{.H{h  
            , v["Dura"] Z!BQtICs  
            , v["mType"] j,V$vKP  
            , v["mSubType"] JCMEhI6d*  
            , v["mX"] t.i9!'Y ]  
            , v["mY"] w[n>4?"{  
            , v["mAction"] 4wEpyQ|L  
            , v["mTypeIndex"] T W;;OS[  
            , v["mAnimationID"]) )}g4Rvr  
        local s3 = "" *p<5(-J3  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" g{f>j d  
        , v["mLv"] F<'l'AsC-  
        , v["mJobID"] I]j/ ab7>  
        , v["mHP"] 77[ ;J  
        , v["mHPMax"] hSf#;=9'  
        , v["mMP"] $9u  
        , v["mMPMax"] 6 GevO3  
        , v["mOwnerID"] }sN9QgE  
        , v["mOwnerName"] 0jx~_zq-j  
        , v["mGuildName"] M`,Z#)Af  
        , v["mColor"]) eDMwY$J  
        result = result .. s2 .. s3 .. "\r\n" 8f`b=r(a>  
    end 8 H"f9S=K  
    return result .TrQ +k>  
end 1* Fvx-U'  
jH#^O ;A  
--遍历周围指定NPC R5~vmT5W  
function API_GetNpcIdByName(npcName) kl<B*:RqH  
    local npcVec = global.npcManager:FindNpcInCurrViewField() x;b+gIz*  
    local npc = {} lPSDY&`P  
    for k, v in pairs(npcVec) do oVZ8p-  
        local npcs = {} .}u(&  
        npc[v["mID"]] = v["mName"] U=<.P;+f9  
    end EG:WE^4  
    for key, value in pairs(npc) do | 3/p8  
        local sPos, ePos = string.find(value, npcName) |$-d, ] V  
        if sPos then XQoT}, C  
            return key 1VM5W!}  
        end {w1h<;MH  
    end >rX R;4%  
    return nil +!Gr`&w*)  
end eX),B  
 R;m0eG`  
--NPC名称打开NPC x@R A1&c  
function API_NpcTalk(npcName) g|*eN{g]uE  
    local npcid = API_GetNpcIdByName(npcName) S5JR`o  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) ezy5Jqk5%  
    NPCProxy:RequestTalk(npcid) H\>I&gC'  
end 1 H@rNa m&  
*Zo o  
--NPCID打开NPC |~vQ0D  
function API_NpcTalkEx(npcid) 2n r UE  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) GP k Cgb(  
    NPCProxy:RequestTalk(npcid) g"AfI  
end '-~/!i+=  
0Y`tj  
function API_GetNpcTalkData() pD.@&J~  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) zNTu j p  
    local talkData = NPCProxy:GetCurrentNPCTalkData() 5x'y{S<  
    return talkData g.sV$.T2K  
end = 8e8!8  
3B|-xq;]I  
function API_GetAllLink() uM6!RR!~  
    local talkData = API_GetNpcTalkData() uT t:/gm  
8q LgB  
    local acts = {} 10C91/  
    local kv = {} '/*rCB  
.7^-*HT}  
    for line in talkData.content:gmatch("(text=.->)") do aC6b})^  
        if string.find(line, "@") then F0(Sv\<::  
            local key = line:match("text=(.-)|") Q]'!FmXf  
}EG(!)u  
            local value = line:match("(@.-)>") g#2X'%&+  
            kv[key] = value 9<r}s  
        end #.t{g8W\C  
    end s7.*o@G  
PKs%-Uk  
    for result in talkData.content:gmatch("(@.-)>") do %>U*A  
        table.insert(acts, result) m8A_P:MQq  
    end DyTk<L  
    local sendData = { g>-[-z$E3  
        UserID = talkData.npcID, &>b1ES.>  
        index  = talkData.index, xa*gQ%+F  
        --Act    = "@blbumj", 9{#|sABGD  
        --commonInput = jsonData.commonInput, 32FGDM  
        --inputID= jsonData.inputID, "8 mulE,  
    } `*!>79_2C  
    return acts, kv, sendData .v&h>@'m  
end *w,gi.Y3  
j7 3@Yi%  
--按索引号点击按 0-~x[\>>  
function API_ClickLinkByIndex(index) beR)8s C3q  
    acts, kv, sendData = API_GetAllLink() #E@i@'T  
    sendData["Act"] = acts[index + 2] 1@dx(_  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) lH>XIEj  
    NPCProxy:ExecuteWithJsonData(sendData) twS3J)UH  
end ?a9k5@s  
`5&V}" lB  
--按索购买引号点击按 Z69 IHA[  
function API_ClickBuyLinkByIndex(index) )t=u(:u]  
    acts, kv, sendData = API_GetAllLink() ! HC<aWb  
    sendData["Act"] = acts[index] *c c+Fd  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) cb,sb^-  
    NPCProxy:ExecuteWithJsonData(sendData) 9o'6es..@Z  
end ng*E9Puu[  
F}DD;K  
--按名称点击按 MW>28   
function API_ClickLinkByName(linkName) OkUpgXU  
    acts, kv, sendData = API_GetAllLink() sYI':UQe  
    sendData["Act"] = kv[linkName] 4^^rOi0  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) u\?u4  
    NPCProxy:ExecuteWithJsonData(sendData) -{%''(G  
end GK%ovK  
>D#}B1(!  
--出售物品 E-iBA(H  
function API_Sell(npcName,itemsName) <BA&S _=4  
    local npcId=API_GetNpcIdByName(npcName)  nGd  
    local bagData=ssr.getBagData() { f3fc8(p  
    for k,v in pairs(bagData) do Vgk ,+l!4  
        if string.find(itemsName,v.Name) then y ]%,Y=%X  
            --if #v["Values"]<2 then               Y@Y(;C"SW  
                local Name = v.Name 4T E ?mh}  
                local MakeIndex = v.MakeIndex W-QPO  
                local networkCtl = global.networkCtl 9v2 ;  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) ^eRT8I  
            --end 9D w&b  
        end c3t8yifQ  
    end   /CE d 14.  
end x@}Fn:c!5  
--全部卖 ;qK6."b`;  
function API_SellAll(npcName) (W!$6+GT  
    local npcId=API_GetNpcIdByName(npcName) D dO '  
    local bagData=ssr.getBagData() +eXfT*=u5  
    for k,v in pairs(bagData) do uy:=V }p  
        --if #v["Values"]<2 then               y]9U FL"  
            local Name = v.Name kR(=VM JU  
            local MakeIndex = v.MakeIndex }O  
            local networkCtl = global.networkCtl mK4|=Q  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) RBD MZ  
        --end 0z#k V}wE  
    end ;)a9Y?  
end `0D1Nh"%k  
8E[`H  
V,5}hQJ F  
--NPC购买 fC|u  
function API_Buy(npcName,itemName,count) `ayc YoD  
    --进入子菜单 j #YFwX4.  
    local sendData = J@iN':l-  
    { 4pT|r6!<  
        UserID = API_GetNpcIdByName(npcName), =fo/+m5  
        Name = itemName, ii9/ UtIQ  
    } IBh~(6  
    SendTableToServer(1015, sendData) Ti'kn{ Zv  
    local function ToBuy() s+- aHn  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) #{,IY 03  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           )&Bv\Tfjt  
        for i=1,count do o |iLBh$)  
            if i>#list then hspg-| R  
                break V+z)B+  
            end       $twF93u$  
            sendData.MakeIndex= list[#list-i].MakeIndex %Ege^4PE  
            SendTableToServer(1014, sendData) X+8p2xSO|  
        end /)TEx}wk  
        API_CloseNpcTalk() [+z:^a1?V  
    end fk1f'M)/8  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) k;7.qhe:  
end >IjLFM+U  
_6 `4_<c=  
T_T{c+,Zd$  
function 打开子项(item) -+_&#twU  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) *xP:7K  
    if item.SubMenu == 1 then J3;KQ}F.I  
        NPCProxy:RequestNpcStoreItemList(item) @D=`iG%  
    end T@.D5[q0:  
end J}CK|}  
$uhDBmb  
function 子项购买(count) koZp~W-  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList YYW70k:  
    for i = 1, count do c O&9(.d  
        if i > #list then break end DA~ELje^j  
        NPCProxy:RequestNpcStoreBuy(list) Bn q\Gg  
    end K/cK6Yr  
end AAgA]OD,  
?%Fk0E#>2  
--登录角色 w}q"y+=Z:  
Sw'?$j^3  
function API_LoginRole(index) 'bPo 5V|  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) =i?,y +<  
    LoginProxy:SetSelectedRoleByIndex(index) 7gcG|kKT  
    LoginProxy:RequestEnterGame() 'O9=*L) X  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) {m:R v&T  
end  H>6;I  
>~~\==".  
--登录 G.TX1  
function API_Login(name, password) 06 s3  b  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) 5V!XD9P'  
    local data = {} cyg>h X{U  
    data.type = 1 yTiqG5r  
    data.username = name i]pG}SJ  
    data.password = password V"iLeC  
    AuthProxy:RequestLogin(data) |pSoBA9U  
end U{(07GNm#  
H_nJST<v`  
--开门 G[j79o  
function API_EnterRoom(x, y) Ya 4$7|(  
    local qq = ssr.GetCurMapData() ]{^vs'as \  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) V}+;b bUc-  
    local function callback() 5&= n  
        ssr.AutoMoveBegin(x, y, qq.mapID) )W|jt/  
    end I xBO$ 2  
    SL:ScheduleOnce(callback, 0.5) ,$$$_+m\  
end oW6<7>1M7  
$t'I*k^N  
--多开 0EXNq*=EE  
function API_PcOpen() Dj(7'jT  
    LuaBridgeCtl:Inst():CheckClientCount(2) }j*/>m  
end ?GU!ke p  
3HR]TQ%r  
--盒子显示 +Ob#3PRy  
function API_hezi() *wcoDQ b;  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 |LH*)GrD*t  
end k|'Mh0G0  
v*'\w#  
--遍历背包物品 Qe.kN dT+_  
function API_GetCurBagData() r0 C6Ww7u  
    local s1 = ssr.getCurBagData() A"iD4Q  
    local result = "" ',Pk>f]AB-  
    for k, v in pairs(s1) do (OQ @!R&  
        local s1 = string.format( ;NeEgqW "  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" rF3]AW(  
            , v["OverLap"] #) }bUNc'  
            , v["DuraMax"] |/s2AzDD  
            , v["Where"] [d>yo_iB  
            , v["Dura"] KBA%  
            , v["Name"] tuV?:g?  
            , v["Shape"] >Fk `h=Wd  
            , v["MakeIndex"] QC,(rB  
            , v["Weight"] N o\&~  
            , v["StdMode"] J5 ( D7rp#  
            , v["Index"]) ABmDSV5i  
        local ss = "" FH`&C*/F0Y  
        if #v["Values"] > 1 then iDc|9"|Tf3  
            for x, y in pairs(v["Values"]) do wJ*-K-  
                if y["Value"] > 0 then Cbs4`D,  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" _O9H. _E  
                    , y["Value"] $OoN/^kv  
                    , y["Id"]) PGl-2Cr  
                    ss = ss .. Values <W') ~o}  
                end ;XQ lj?:  
            end KXCmCn  
        end OUO^/] J1S  
        result = result .. s1 .. "," .. ss .. "\r\n" vaJXX  
    end 3eP0v  
    return result 8w?\_P7QA  
end IF}c*uGj}  
u(WQWsN  
--获取背包是否满 rss.F3dK  
function API_GetBagFull() +J8/,d  
    return ssr.IsBagToFull(isTips) v1g5(  
end _k.bGYldk  
-8 =u{n  
--获取背包百分比 [ c[MQA0  
function API_GetBagEx() |ZlT>u  
    HW = ssr.GetMetaValueByKey("BW") $: m87cR~  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") : ";D.{||  
    ELL = HW / MAXHW * 100 bMOM`At>z  
    return math.ceil(ELL) rGGepd  
end h^$}1[  
%kFELtx  
--获取背包是否满 ey\{C`(__y  
function API_GetBagFull() 'oQP:*Btl3  
    return ssr.IsBagToFull(isTips) M 8j(1&(:  
end ruA+1-<f  
RTBBb:eX  
--读取地图ID @Qjl`SL%O^  
function API_GetMapID() Q4LlToHn  
    local tt = ssr.GetCurMapData() `G0rF\[  
    return tt.mapID ,T*_mDVY  
end L^{;jgd&T9  
%7d @+ .  
--读取地图名称 m&0BbyE.z  
function API_GetMapName() fB,1s}3Hn  
    local tt = ssr.GetCurMapData() C;:L~)C@t  
    return tt.mapName q}v04Yy,o  
end $"{3yLg  
zQ %z "tQ  
--获取背包最大数 L(2P|{C  
function API_GetMaxBag() |QNLO#$ -  
    return ssr.GetMaxBag() VSpt&19  
end ;Pqyu ?  
f"<@6Axq  
--使用物品 PeU d  
function API_UseItem(itemName) 39aCwhh7v  
    local items = ssr.getQuickUseData() jl-Aos"/  
    local item = ssr.getCurBagData() ^@*zH ?Rx{  
    for k, v in pairs(items) do n!eqzr{  
        if v.Name == itemName then p6y0W`U  
            ssr.UseItemByIndex(v.Index) Etc?;Z[F#  
        end (X_,*3Yxk  
    end ^!p<zZ  
j[J@tM#  
    for k, v in pairs(item) do 6Vbv$ AU  
        if v.Name == itemName then }-q`&1!t  
            ssr.UseItemByIndex(v.Index) xD= qU  
        end 3 [)s;e  
    end K&IrTA j}  
end 0Q- Mxcj  
Zjic"E1  
--获取金币数量 avt>saR  
function API_GetMoney(Index) LLn{2,jfQ  
    return ssr.GetMoneyCountById(Index) p@7i=hyt`p  
end _[vdY|_  
Sa?5iFg  
function API_MergeTables(t1, t2) }vUlTH  
    local merged = {} H(G^O&ppdB  
    for key, value in pairs(t1) do :{i$2\DH6  
        merged[key] = value eMl]td rI  
    end +fP/|A8P  
    for key, value in pairs(t2) do v;bP8)mI  
        merged[key] = value P`3s\8[Q  
    end 1'v!9  
    return merged P-OPv%jyi  
end <\d|=>;  
IgiF,{KE,  
Ce5w0&VlS  
--获取物品数量 9oz(=R  
function API_GetItemCount(itemName,isBind) teOBsFy/I  
    local items=ssr.getQuickUseData() }L$Xb2^l  
    local bagData=ssr.getBagData() 60aKT:KLC_  
    items=API_MergeTables(items,bagData) Q f+ p0E;  
    local bind=isBind or false :ONuWNY N  
    local count=0 Rw/JPC"   
    for k,v in pairs(items) do cR=94i=t  
        if bind then !(]dz~sM  
            --绑定 B=gsd0^]  
            if v.Name==itemName and v.Bind~=nil then ,v}?{p c  
                count=count+ v.OverLap 5h|m 4)$  
            end gF,[u  
        else {NY~JFM  
            --不绑定 L;--d`[  
            if v.Name==itemName and v.Bind==nil then }6CXJ+-UR  
                count=count+ v.OverLap /y9J)lx  
            end ,bVS.A'o  
        end [UJEU~XC  
    end EAD0<I<>  
    return count u3*NO )O  
end gVnws E  
--读取人物坐标 KM6N'x^z  
^YG7dd_  
)zW%\s*'  
5rfH;`  
function API_GetMapXY() K(Q]&&<  
    local aa = ssr.GetMainPlayerMapPos() ,jbGM&.C  
    local aa = string.format("x=%s,y=%s" Wm$`ae   
    , aa.x T}t E/  
    , aa.y) {7=WU4$  
    return aa ]~prR?  
end iF [?uF  
hEv=T'*,K)  
-- 获取角色是否活着 'wz\tT^  
function API_IsRoleAlive() s^g.42?u  
    return ssr.IsRoleAlive() (zs4#ja2,  
end +dCDM1{_a  
(aJP: ^  
--读取聊天信息 q[)q|R|  
function API_ChatMsg() f8LrDR  
    local function listcb(msg) Z&dr0w8  
        --table 5oU`[&=Ob  
        ChatTable = msg r:c@17  
    end SLdN.4idK  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) 1tc]rC4h  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then ]>)u+|  
        local ChatT = string.format( ! EX?m }7  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" _(oP{w gB  
            , ChatTable.SendName mvHh"NJ  
            , ChatTable.SendId hgweNRTh!  
            , ChatTable.ChannelId W,HH *!  
            , ChatTable.mt g|K6iY  
            , ChatTable.SendTime b W=.K>|  
            , ChatTable.Msg) WxVn&c\  
        return ChatT 't|Un G  
    end +}7E a:K   
end &c!j`86y*  
m"gni #  
function API_ChatMaa() (odR'#  
    return ssr.GetMaxBag() M&qh]v gC  
end 'dIX=/RZ  
SZ5O89  
--修理装备 8_a$kJJ2  
function API_CopyTable(original) + mfe*'AU  
    local copy = {} yn/?= ?0  
    for key, value in pairs(original) do 4< G?  
        if type(value) == "table" then qIbg 4uE  
            copy[key] = API_CopyTable(value) ?$|uT  
        else <%d51~@={I  
            copy[key] = value .KLm39j(  
        end .M 9d*qp`S  
    end bBUbw*DF)  
    return copy hWD !  
end $J QWfGwR  
修衣服 = "0,4" --衣服,头盔 ,4^9cFVo  
修武器 = "1" 9VoDhsKk  
修项链 = "3" [G{rHSK5tQ  
修手镯 = "5,6" Gn bfy4Z  
修戒指 = "7,8" --左戒指 右戒指 `fBG~NDw  
function API_Repair(npcName, itemPos) {OB-J\7Y  
    local npcId = API_GetNpcIdByName(npcName) A1T<  
    local tempData = ssr.getEquipData() vKNt$]pm=  
    local tobeRepair = {} qwq/Xcv  
    for k, v in pairs(tempData) do =\~E n5  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then @br@[RpB  
            local tmp = { @+'c+  
                Name = v.Name, }P<Qz^sr_  
                MakeIndex = v.MakeIndex, }>MP{67Dm  
                Where = v.Where tcBC! _vF  
            } RAIVdQ}.Z  
            table.insert(tobeRepair, tmp) g .64Id  
            ssr.TakeOffEquipRequest(v) 1.# |QX  
        end $%7I:  
    end C# MF pT  
    --脱完 开始修理 |@ikx{W  
    for k, v in pairs(tobeRepair) do #yW.o'S+  
        local Name = v.Name J\het 2?\  
        local MakeIndex = v.MakeIndex [YC=d1F5  
        local networkCtl = global.networkCtl qbS'|--wH  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) XR*Q|4  
    end $_Y/'IN`k  
    --开始穿 H>60D|v[  
    local function ToDress() ^)&Ly_xrU  
        for k, v in pairs(tobeRepair) do eeuZUf+~]  
            ssr.TakeOnEquipRequest(v, v["Where"]) [Q4_WKI0T  
        end wYZT D*A2h  
    end ^"3\iA:  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) wL4Z W8_  
    API_CloseNpcTalk() 3/X-Cr+d  
end Ho 3dsh)  
U't E^W  
B\Xh 3l]+j  
lj .nCV_  
药店={0} q=|R89  
首饰店={19,20,21,22,23,24,26} KK?Zm_  
衣服店={10,11,15,16,27,28,62,64} Ne3R.g9;Z  
武器店={5,6} 7#QLtU  
杂货店={3,25,2,30,31} &J8 Z@^  
铁匠铺={43} uxWFM $  
书店={4}  t?gJNOV  
--检测背包是否有指定类型物品  }10\K  
function API_IsNeedToStore(StdModes) tbtI1"$  
    local function IsNeed(StdMode) _p\6 29`  
        local bagData=ssr.getBagData() &!ED# gs  
        for k,v in pairs(bagData) do p6`Pp"J_tr  
            if v.StdMode==StdMode then h}<0/  
                return true !7}IqSs  
            end k@#5$Ejc2  
        end ]b3/Es+  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) {vs 4vS6  
        local equip = EquipProxy:GetEquipData() *yJ[zXXjJ  
        for k,v in pairs(equip) do M70c{s`w5  
            if v.StdMode==StdMode then l0I}&,+  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then <lUOJV{&\  
                    return true j5PL{6  
                end ~@{w\%(AK]  
            end /QQ8.8=5  
        end |+>uA[6#  
        return false wZ#Rlv,3Wa  
    end MWiMUTZg3  
N;uUx#z  
    for k,v in pairs(StdModes) do 4t04}vp  
        if IsNeed(v) then p8Iw!HE  
            return true OFA{ KZga  
        end -;^;2#](g  
    end rah,dVE]  
    return false 7W"/ N#G  
end oBr.S_Qe  
sONBQ9  
Bs[nV}c>>  
--范围内怪物个数  bool型返回distance dm6~  
function API_范围内怪物个数(distance, count) Z1M>-[j)  
    local proxyUtils   = requireProxy("proxyUtils") iZ aeoy  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() @5WgqB  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) L'l F/qe^  
end 3{KR {B#L  
--关闭NPC框 ['z!{Ez  
function API_CloseNpcTalk() (:5G#?6,  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) ~3gru>qI&  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) wJ gX/W  
end 2R]&v;A  
--无怪随机 9M_(He -  
function API_无怪随机()  9:5:`' b  
    local list = global.monsterManager.mMonstersInCurrViewField f;gZ|a  
    local actors = {} ` @8`qXg  
    for k, v in pairs(list) do b.s9p7:J  
        local actor = {} %JtbRs(~q  
        actor["mID"] = v:GetID() 1"}cdq.  
        table.insert(actors, actor); b.b@bq$1  
    end .e @>   
    if #actors < 1 then 9Y/L?km_(  
        API_UseItem("随机传送石") Cp#)wxi6[y  
        local aa = API_GetItemCount(1078) FXV`9uq}Z  
        if aa < 1 then 5!Bktgk.  
            ssr.BuyStoreItemsById(2, 1) $6T 3y8  
        end ' _dzcN,z  
    end _d@=nK)  
    return #actors 3J{vt"dS  
end w 5*Z!  
-?<4Og[^  
--API_周围怪物数量 XF|WCZUnY%  
function API_周围怪物数量() z>;$im   
    local list = global.monsterManager.mMonstersInCurrViewField @wp4 |G  
    local actors = {} AVG>_$<  
    for k, v in pairs(list) do - hzjV|  
        local actor = {} YD\]{,F|  
        actor["mID"] = v:GetID() *:_P8G;  
        table.insert(actors, actor); 3NIUW!gr  
    end w(j^ccPD  
    return #actors ,`32!i  
end Q6IQV0{p  
*#y;8  
--API_周围人物数量  参数是 白名单 MAqLIf<G  
function API_视野内敌人(Name, lv) ?7jg(`Yh  
    local list = global.playerManager.mPlayersInCurrViewField !"Q}R p  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() [iS,#w` 5  
    local actors = {} M\oTZ@  
    local names = myName .. "," .. Name #D*r]M  
    for k, v in pairs(list) do '9s5OTkN ;  
        local actor = {} 1tB[_$s  
        actor["mID"] = v:GetID() >xu [q\:"  
        actor["mName"] = v:GetName() O oSb>Y/4  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] w~Ff%p@9  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() 5Y\!pf7SQ|  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then V-!"%fO.s  
            table.insert(actors, actor); YE}s  
        end K-eY|n  
    end ifK%6o6  
    return #actors PXzT6)  
end  U47}QDh  
j>Ag\@2ME  
T*~H m  
--自动捡 3=  -pG  
API_NoBodyPickEnable=true 06*rW u9P3  
:q#K} /  
--捡取物品白名单 R}:KE&tq  
API_MyPlayerNames = "我不是药神," uj|BQ`k  
8FkFM^\1L  
--全图捡 k+^'?D--'P  
API_MapPickEnable = true in-C/m#  
--自动存 hWo=;#B*  
API_InStoreEnable=false !k&Q 5s:  
API_InStoreItems="" 1l8Etp&<  
--自动扔 wmU0E/{9]  
API_ItemDropEnable=false AoaN22  
--自动用 pS[KBQ"F  
API_ItemKeepCountEnable=true |o<8}Nja6  
--自动领取 *[+)7  
API_GetMailItemEnable=false %7hB&[ 5  
--自动买回城石 2Y!S_Hw8  
API_BuyStoneEnable=false Bi3+)k>u7  
API_RecoveryItemMaxMoney=1000000 LN 2D  
--地图 ^pnG0(9  
API_PreMapName="盟重省" BZv+H=b  
--开关 ;8{cA_&  
API_TimerEnable=true Yw; D:Y(  
Q@@v1G\  
API_TimerEnable1s=true oslJC$cy'  
API_TimerEnable10s=true xI*#(!x"G  
--1S定时器 !0,Mp@ j/  
function API_AutoSchedule1s() 5S{7En~zUE  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then s;flzp8  
        --自己设置的自动捡 C0*@0~8$9  
        --API_PickItems() 6t'l(E +  
        --系统自动捡 AJ^#eY5  
        if API_NoBodyPickEnable then C1EtoOv K  
            if API_IsInCurrViewField(API_MyPlayerNames) then qT:zEt5  
                API_OpenGroupPick(false) <M]h{BS=  
                --release_print("来人,关自动捡") Rli:x  
                --API_RunAway() --逃跑 ^!8P<y  
                --API_UseItem3Second("回城石") $,>@o=)_  
            else 9Z5D\yv?H  
                API_OpenGroupPick(true) 5kNzv~4B,;  
                API_PickItems() X^9d/}uTa  
                --release_print("无人,开自动捡") {<>K]P~wD  
            end %ir:AS k  
        end {nT^t Aha  
    end _ee dBpV  
end t*<#<a  
--10s定时器 I zbU)ud  
function API_AutoSchedule10s() CSPKP#,B0[  
    if GET_GAME_STATE()=="world" and API_TimerEnable then 6 15s5ZA  
        --自动扔 9`//^8G:=  
        if API_ItemDropEnable then 6]zd.W  
            API_DropItemKeep("回城卷",2) C[!MS5  
        end Em 6Qe  
Nc Pgq?3p  
        --自动组队 R"MRnr_4K  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then wa=uUM_4u^  
        API_InviteJoinTeam() ^u}L;` L  
        API_TeamApplyUpdate() --允许所有邀请 /walu+]h  
    end S& #U!#@  
0 [?ny`Y  
        --自动用消耗品 z7M_1%DEx  
        if API_ItemKeepCountEnable then wkqX^i7ls  
            if API_GetItemCount("强效金创药") > 1 then klgy;jSEr  
                API_UseItem("强效金创药") &N~ZI*^  
            end C; QAT  
            if API_GetItemCount("强效魔法药") > 1 then 5 < wnva  
                API_UseItem("强效魔法药") mI*[>#q>  
            end v[plT2"s  
            if API_GetItemCount("太阳水") > 1 then :0)3K7Q   
                API_UseItem("太阳水") [[d(jV=*  
            end m'\2:mDu0  
            if API_GetItemCount("魔法药(中量)") > 7 then `LAR@a5i  
                API_UseItem("魔法药(中量)") =0;}K@(J  
            end uEyH2QO  
            if API_GetItemCount("魔法药(中量)") < 1 then Uy ?  
                API_UseItem("魔法药(中)包") *KY=\ %D  
            end CC\*?BKj"  
            if API_GetItemCount("金创药(中量)") > 1 then '0y9M XRT  
                API_UseItem("金创药(中量)") Y{v(p7pl  
            end :l7U>~ o  
            if API_GetItemCount("护身符(大)") < 1 then ~c)~015`  
                API_UseItem("回城卷") @_:]J1jw7  
            end m-^ 8W[r+_  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then i wxVl)QL  
                API_UseItem("回城卷") ~8"8w(CG*I  
            end ;z M*bWh9  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then 1&;QyTN  
                API_UseItem("回城卷") P0H6 mn*  
            end b"!Q2S~  
        end f7h*Vu`>  
ydw)mT44K  
        if API_GetMailItemEnable then >9RD_QG7  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 9% l%  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) #ET/ =  
        end LK6; ? m  
    end uZfnz d)c  
end 3d<HN6&U  
ZxV"(\$n  
--定时器 /kt2c[9  
function API_TimerStart() [aI ]y =v  
    --1S定时开关 s&\I=J.  
    if API_AutoScheduleID1s == nil then `qd+f{Q  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) ? (*t@ {k  
    else 1]IQg;q  
        ssr.UnSchedule(API_AutoScheduleID1s) O+ }qQNe<  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) "S 3wk=?4  
    end '13ZX:  
    --10S定时开关 A )%A!  
    if API_AutoScheduleID10s == nil then VJ ^dY;  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) <mi-}s  
    else :qChMU|Y6  
        ssr.UnSchedule(API_AutoScheduleID10s) 1]orUF&_  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) N2.AKH  
    end U=h lu  
end ^rvx!?zO  
function API_IsInCurrViewField(names, level) >.dWjb6t  
    local lv = level or 0 8 k3S  
    local nameList = names or "" f2,jh}4  
    local list = global.playerManager.mPlayersInCurrViewField =K{\p`?  
    local actors = {} Dfq(Iv  
    for k, v in pairs(list) do z]b>VpW:  
        local actor = {} `tjH<  
        actor["mID"] = v:GetID() T \w?$ s  
        actor["mName"] = v:GetName() L\y;LSTU  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] Ag F,aZU  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then asY[8r?U  
            table.insert(actors, actor); ui (^k $  
        end s'kDk2r  
    end DjSbyXvrg  
    if #actors > 0 then Gmf B  
        return true <SI}lQ'i  
    else OKF tl  
        return false dCj,b$  
    end Q{B}ef  
end uV 7BK+[O  
@as"JAN  
--打开组捡 k)TSR5A  
function API_OpenGroupPick(isOpen) <dW]\h?)  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) z25m_[p2  
    local count = 0 nLV9<M Zm  
    for key, value in pairs(GameSettingProxy._pickConfig) do 3;% 5Yu  
        count = count + 1 ^"J8r W6[  
    end ?nP*\8  
    local function SetGroup(pickgroup) ]E]2o  
        for i = 1, count do pp7$J2s+j  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) ^pJ!isuqu  
        end kOh{l: 2-+  
    end o.q/O)'V u  
    if isOpen then Qt vYv!  
        local pickgroup = { 1, 1, 1 } 4)1s M=u  
        SetGroup(pickgroup) $95h2oXt  
    else P-ri=E}>  
        local pickgroup = { 1, 1, 0 } {uGP&cS~(  
        SetGroup(pickgroup) .BFYY13H  
    end Duc#$YfGm  
end < yC  
<{~6}6o  
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