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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 8P?p  
www.fgcq996.com +dG3/vV  
那年传奇百区1.76 +^<s'  
 ,*kh{lJ  
找到 lua_State 然后调用下面的函数就能实现功能 Y&uwi:_g  
一个跑单狗注意qq1946913194 P @Jo[J<  
游戏账号密码。fanren9527   qq2293307009 \Ota~A  
;x|7"lE  
搞完演示完,删除好友跑单 H/2dVUU  
O0^?VW$y_  
--自动寻路Ex 5i@WBa  
function API_AutoMoveEx(mapX, mapY) B"Ma<"HU  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) nl-y0xD9c  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) V/&JArW  
    local pathPoints = inputProxy:GetPathFindPoints() |1pD n7  
    if pathPoints == nil then BROn2aSx%  
        return 0 \1He9~6  
    end f6,?Yex8B  
    return #pathPoints 4{QD: D(D  
end 9u;/l#?@T  
gs"w 0[$  
--自动寻路 ( 5 BZZ  
function API_AutoMove(mapX, mapY) $5wf{iZY.Q  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) OQ&'3hv{  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) j.ZXLe~  
    local pathPoints = inputProxy:GetPathFindPoints() / q| o  
    if pathPoints == nil then e?7Oom  
        return 0 Pi hpo  
    end |SfCuV#g/<  
    return #pathPoints 60R]Q  
end .3'U(U  
4KX\'K  
--停止寻路 _Rb>py  
function API_AutoMoveEnd() i7b^b>B|e  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) gX|We}H  
end 2EH0d6nt  
9vckQCLM  
--自动打怪 $(]E$ek  
function API_AutoFight(isAFK) 5S*aZ1t18  
    if isAFK then ~f:"Q(f+  
        if not IsAFKState() then MW2{w<-]7  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) "x0/i?pqa  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) hLr\;Swyp  
        end onU\[VvM  
    else nN2huNTf:  
        if IsAFKState() then FEO /RMh  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) ES\=MO5a7  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd)  MwC}  
        end ?J@P0(M#  
    end G ?Hx"3:?  
end FN/siw(?3  
hCb2<_3CR  
function IsAFKState() E*x ct-m#  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) J(:y-U  
    return AutoProxy:IsAFKState() LP'wL6#  
end Mi} .  
Bm5\*Xd1(  
--打开自动穿戴 ?_7iL?  
function API_AutoDress() [(2XL"4D  
--不抢别人归属  u]OYu  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1  5]*!N  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 T0{X,  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) B|"-Ed  
    ServerOptionsProxy._data["autoDress"] = 1 h0?w V5H  
    global.ConstantConfig.autousetimes = 0 Vb)NWXmyu  
end (]` rri*^  
{TZV^gT4  
--强制打开自动挂机拾取 a%2K,.J  
function API_AutoPick() 6HZVBZhM  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) nT %ko7~-  
    local config = ItemConfigProxy.config Pj1k?7  
    for k, v in pairs(config) do UyAy?i8K  
        --local res = string.gsub(v.pickset, "0", "1") "r~/E|Da<  
        v.pickset = v.pickset .. 1 @1A.$:  
    end "&/lF[q  
end @R Jr ~y0  
:Y|[?;  
--获取人物坐标 uD?Rs`  
function API_GetMapXY() NX5$x/uz  
    return ssr.GetMainPlayerMapPos() B- D&1gO  
end _SnD)k+TgJ  
2;K2|G7  
--获取人物状态 =6 3tp 9  
function API_GetAction() J |w%n5Y  
    local player = global.gamePlayerController:GetMainPlayer() 0DFVB%JdI  
    local list = global.playerManager.mPlayersInCurrViewField q8!]x-5$6j  
    return player:GetAction() `pjB^--w  
end } ,@ex  
[1mEdtqf*  
--设置宠物状态 {rwT4]4  
function API_PetSleep(isSleep) "d`u#YmR  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) ME66BWg{  
    if not SummonsProxy:IsAlived() then &xpvHKJl  
        return false n1x"B>3  
    end XE]"RD<z  
    if isSleep then 4y.qtiIP>$  
        SummonsProxy:RequestModeChange(2) >Q=Q%~  
    else RT(ejkLZm  
        SummonsProxy:RequestModeChange(4) uu.}<VM.1  
    end Iw^Q>MrT  
end sDY+J(Z  
V%B~ q`4  
--获取人物数据 $AizKiV  
function API_GetGamePlayer() eM@xs<BR  
    local player = global.gamePlayerController:GetMainPlayer() [FZq'E"87  
    local list = global.playerManager.mPlayersInCurrViewField z8XWp[K  
    local person = {} /I((A /ks  
    person["等级"] = player:GetLevel() ^H -a@QM  
    person["职业"] = player:GetJobID() D"2bgw  
    person["名字"] = player:GetName() +`iJ+  
    person["金币"] = ssr.GetMoneyCountById(1) oQ A,57B  
    person["元宝"] = ssr.GetMoneyCountById(2) m Ga:~x  
    person["绑金"] = ssr.GetMoneyCountById(3) *I[tIO\  
    return person 6Jq3l_  
end ia (&$a8X  
3~{0X-  
function API_GetGamePlayerLevel() r@}8TE*|P  
    local player = global.gamePlayerController:GetMainPlayer() !L@<?0x LW  
    return player:GetLevel() e<qfM&*  
end ~(# iGc]7  
!b=W>5h  
--获取周围怪物 l" 7#(a  
function API_GetMonster() ;XQ27,K&  
    local list = global.monsterManager.mMonstersInCurrViewField w:/3%-  
    local actors = {} yzMGZi`ut  
    for k, v in pairs(list) do {9@u:(<X9  
        local actor = {} U^eos;:s8  
        actor["mID"] = v:GetID() &KY!a0s  
        actor["mName"] = v:GetName() a;v4R[lQ  
        actor["mRace"] = v:GetRace() s7sTY   
        actor["mType"] = v:GetType() 1:r#m- \  
        actor["mSubType"] = v:GetSubType() #hP>IU  
        actor["mX"] = v:GetMapX() ~ToU._  
        actor["mY"] = v:GetMapY() gm%cAme  
        actor["mAction"] = v:GetAction() 0":k[y  
        actor["mTypeIndex"] = v:GetTypeIndex() LJom+PxF$x  
        actor["mAnimationID"] = v:GetAnimationID() S{3c}>n  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] e0#t  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] (L1F ],Au  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] wFMw&=j  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] hzU(XW  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] -w>ss&  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 5f MlOP_  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] B[q"o I`  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] Sfa=AV7K  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] gX7R-&[UD  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 2[;~@n1P  
        actor["mColor"] = "0xFFFFFF" |fW_9={1kQ  
        if v:GetType() == global.MMO.ACTOR_PLAYER then [ [pt~=0  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL I~6 o<HO  
            local label_name  = global.MMO.HUD_LABEL_NAME !.-u'6e  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) n @,.  
            if hudName then r6R@"1/  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) m;A[ 2 6X  
            end 3Fxr=  
        end 7>f"4r_r6<  
        table.insert(actors, actor); GwfCl{l  
    end +KD7Di91<K  
?;H}5>^8P  
    return actors rL&Mq}7QK  
end 1/~=61msc  
?D6|~k i  
--遍历周围玩家 ^}{x).  
function API_GetPlayer() }-J0cV  
    local list = global.playerManager.mPlayersInCurrViewField 1;DRcVyS+  
    local actors = {} qGX#(,E9;  
    for k, v in pairs(list) do 5KDCmw  
        local actor = {} )0]U"Nf ho  
        actor["mID"] = v:GetID() 2gZ nrU  
        actor["mName"] = v:GetName() HTv#2WX  
        actor["mRace"] = v:GetRace() N'-[>w7vK2  
        actor["mType"] = v:GetType() ,tcUJ}l  
        actor["mSubType"] = v:GetSubType() (Q @'fb9z  
        actor["mX"] = v:GetMapX() /%s:aO  
        actor["mY"] = v:GetMapY() 9zS   
        actor["mAction"] = v:GetAction() !nvg:$.&  
        actor["mTypeIndex"] = v:GetTypeIndex() e(xuy'4r  
        actor["mAnimationID"] = v:GetAnimationID() ( Zd(?">i  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] PEm2w#X%L  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] 5&h">_j  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] "*.N'J\  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] GmaNi  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] fm`V2'Rm  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] +iF t)  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] G~v:@  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] 4obW>  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] &oq 0XV.M^  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] N_S~&(I|  
        actor["mColor"] = "0xFFFFFF" E1tCY.N{  
        if v:GetType() == global.MMO.ACTOR_PLAYER then T1*.3_wtP  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL IVkB)9IW  
            local label_name  = global.MMO.HUD_LABEL_NAME z#ki# o  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) ]@ke_' "  
            if hudName then 1DhC,)+D}q  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 2%L`b"9}V  
            end Kvo&_:  
        end >Q!}tbg~9  
        table.insert(actors, actor); SOOJqC  
    end Je6wio- 4  
    return actors eU@Mv5&6  
end tpC^68* F  
|/^S%t6*  
--遍历周围玩家EX ;>f\fhi'  
function API_GetPlayerExe() O,|NOz  
    local s1 = API_GetPlayer() (3lA0e`Y  
    local result = "" 11YJ W-V  
    for k, v in pairs(s1) do oI[rxr  
        local s2 = string.format( CoNaGb  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," C}pm>(F~  
            , v["mID"] ZJQFn  
            , v["mName"] ]K*R[  
            , v["mRace"] LiV&47e*>  
            , v["Dura"] ,z>-_HOnw  
            , v["mType"] 86N,04  
            , v["mSubType"] N 0-J=2  
            , v["mX"] DKu$u ]Z  
            , v["mY"] zfv@<'  
            , v["mAction"] TH'8^wf  
            , v["mTypeIndex"] BWy-R6br  
            , v["mAnimationID"]) FRZ]E)9Z]b  
        local s3 = "" Q}OloA(+  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" Z\EA!Cs3  
        , v["mLv"] H$C*&p  
        , v["mJobID"] BZHoRd{EH  
        , v["mHP"] 5cinI^x)f  
        , v["mHPMax"] :;yrYAyT3  
        , v["mMP"] @$n $f  
        , v["mMPMax"] 3 dJ362  
        , v["mOwnerID"] )LIn1o_,  
        , v["mOwnerName"] kj[box N  
        , v["mGuildName"] Ec}%!p_$  
        , v["mColor"]) u*;H$&  
        result = result .. s2 .. s3 .. "\r\n" iiMS3ueF  
    end A o$k[#px  
    return result _<FUS'"  
end {yWL|:#K  
L;u5  
--遍历周围指定NPC zMu9A|  
function API_GetNpcIdByName(npcName) $b1>,d'oz  
    local npcVec = global.npcManager:FindNpcInCurrViewField() !ess.U&m'  
    local npc = {} Vjv6d&Q  
    for k, v in pairs(npcVec) do gqy>;A:kO  
        local npcs = {} RuIBOo\XL7  
        npc[v["mID"]] = v["mName"] c/A?-9  
    end cI@qt>&  
    for key, value in pairs(npc) do VGD~) z57  
        local sPos, ePos = string.find(value, npcName) 2=n `z) R  
        if sPos then 1xd6p  
            return key 2O Ur">_  
        end t#|R"Q#  
    end U364'O8_  
    return nil \ *[Ht!y  
end rFpYlMct  
su%-b\8K  
--NPC名称打开NPC (,#m  +  
function API_NpcTalk(npcName) =<3HOOC  
    local npcid = API_GetNpcIdByName(npcName) h7q{i|5  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) !zF0 7.(E  
    NPCProxy:RequestTalk(npcid) v$Fz^<Na  
end Wn+s:o v  
zpT^:Ag  
--NPCID打开NPC n19A>,m  
function API_NpcTalkEx(npcid) 8Iw)]}T'  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC)  P>iZ gv  
    NPCProxy:RequestTalk(npcid) =3QhGFd  
end 8`urkEI^r  
]zaTX?F:  
function API_GetNpcTalkData() t-KicLr  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) $j\>T@  
    local talkData = NPCProxy:GetCurrentNPCTalkData() I V# 8W  
    return talkData \WFcb\..  
end }bca-|N  
)5~T%_  
function API_GetAllLink() UWC4PWL,>C  
    local talkData = API_GetNpcTalkData() >_ZEQC  
/X.zt `  
    local acts = {} $M,<=.oT  
    local kv = {} [;Lgbgt3f  
c,.@Cc2  
    for line in talkData.content:gmatch("(text=.->)") do 03v+eT  
        if string.find(line, "@") then 6[k<&;  
            local key = line:match("text=(.-)|") ~S Bb2*ID  
{{Ox%Zm  
            local value = line:match("(@.-)>") FsJk"$}  
            kv[key] = value ZAn @NA=  
        end g^+p7G  
    end e[u}Vf  
TG$ #aX\'  
    for result in talkData.content:gmatch("(@.-)>") do SR?mSpq5  
        table.insert(acts, result) 7`J2/(  
    end By8SRWs  
    local sendData = { EA>.SSs!  
        UserID = talkData.npcID, BYEZ[cM  
        index  = talkData.index, E#:!&{O  
        --Act    = "@blbumj", b.RU%Y#>\  
        --commonInput = jsonData.commonInput, &lSNI5l  
        --inputID= jsonData.inputID, 5uQ+'*xN%  
    } VtI`Qc jc  
    return acts, kv, sendData ?8H{AuLB  
end 9)W3\I>U-  
4jebx jZ  
--按索引号点击按 1gkpK`u(B  
function API_ClickLinkByIndex(index) M9R'ONYAa  
    acts, kv, sendData = API_GetAllLink() xRacgny:I  
    sendData["Act"] = acts[index + 2] 7:?\1 a  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 81:%Z&?vRl  
    NPCProxy:ExecuteWithJsonData(sendData) ">. k 6Q  
end R)JH D7 1  
Dh2Cj-| ~  
--按索购买引号点击按 0l[52eZ/  
function API_ClickBuyLinkByIndex(index) er7(Wph  
    acts, kv, sendData = API_GetAllLink() (Q=o 9o:b  
    sendData["Act"] = acts[index] ; >H1A  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) AJEbiP  
    NPCProxy:ExecuteWithJsonData(sendData) iZy>V$Aq  
end m8{8r>6*  
 d=^QK{8  
--按名称点击按 Jk>vn+q8P^  
function API_ClickLinkByName(linkName) TS|Bz2(  
    acts, kv, sendData = API_GetAllLink() hxMRmH[f:  
    sendData["Act"] = kv[linkName] _-y1>{]H  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) we`BqZV  
    NPCProxy:ExecuteWithJsonData(sendData) tW|0_m>{  
end Q&r. wV|  
lb'tVO  
--出售物品 Rk g8  
function API_Sell(npcName,itemsName) D tZ?sG  
    local npcId=API_GetNpcIdByName(npcName) Gh=I2GSo  
    local bagData=ssr.getBagData() f^1J_}cL  
    for k,v in pairs(bagData) do GxD`M2  
        if string.find(itemsName,v.Name) then \f^xlX3&`  
            --if #v["Values"]<2 then               {guOAT- w  
                local Name = v.Name @,.D]43  
                local MakeIndex = v.MakeIndex E8r6P:5d`  
                local networkCtl = global.networkCtl V 9$T=[  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) AE~a=e\x  
            --end z8t;jw  
        end _LwF:19Il  
    end   s tajTN*J  
end ^@*`vz^_  
--全部卖 zO"De~[9  
function API_SellAll(npcName) S:j{R^$k  
    local npcId=API_GetNpcIdByName(npcName) 8b'@_s!_  
    local bagData=ssr.getBagData() Dch\k<Te  
    for k,v in pairs(bagData) do g@!U^mr*3  
        --if #v["Values"]<2 then               2_HIn  
            local Name = v.Name Qf^c}!I  
            local MakeIndex = v.MakeIndex 5e,u*J]  
            local networkCtl = global.networkCtl %p  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) ]?1_.Wjtt  
        --end (J5} 1Q<K  
    end 85G-`T  
end <<?32r~  
\h=*pAf  
vq(#Ih2  
--NPC购买 bVU4H$k  
function API_Buy(npcName,itemName,count) q-;Y }q  
    --进入子菜单 /_m )D;!y  
    local sendData = b_nE4>  
    { 41Q 5%2  
        UserID = API_GetNpcIdByName(npcName), * rlV E  
        Name = itemName, 1qNO$M  
    } YdO*5Gb6  
    SendTableToServer(1015, sendData) <!>\ n\A  
    local function ToBuy() q( ~rk  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) z7IJSj1gQI  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           Rmmu#-{Y  
        for i=1,count do ?lD)J?j  
            if i>#list then i \NV<I  
                break  ]Pe>T&  
            end       [yN+(^ i  
            sendData.MakeIndex= list[#list-i].MakeIndex /Z?o%/bw:  
            SendTableToServer(1014, sendData) #&kj>   
        end Mw RLv,&"  
        API_CloseNpcTalk() vc"!3x-G*  
    end I9G^T' W  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) k/{WlLN  
end *t| !xO  
1!(lpp  
Y}R$RDRL  
function 打开子项(item) qA)YYg/G  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Sk+XBX(}  
    if item.SubMenu == 1 then [5L?#Y  
        NPCProxy:RequestNpcStoreItemList(item) ,V!"4 T,Z  
    end ~;CNWJtcf(  
end lj}3TbM  
K0( S%v|,}  
function 子项购买(count) iS+"Jsz  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList \78^ O  
    for i = 1, count do _x(hlHFk  
        if i > #list then break end j3 6Y Iz$a  
        NPCProxy:RequestNpcStoreBuy(list)  cX C[O  
    end .%n_{ab1  
end A{q%sp:3~  
%:`v.AG  
--登录角色 Hj r'C?[  
1Z c=QJw@  
function API_LoginRole(index) rwXpB<@l@  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) ,L-/7}"VHA  
    LoginProxy:SetSelectedRoleByIndex(index) l,h`YIy  
    LoginProxy:RequestEnterGame() #d,)Qe[  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) oH6zlmqG"  
end ZH\t0YhrVe  
r craf4%  
--登录 KJQ8Yhq  
function API_Login(name, password) %dPk,Ylz  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) J.h` 0$!  
    local data = {} 9#U]?^DJ@  
    data.type = 1 rZdOU?U  
    data.username = name Lp:VU-S  
    data.password = password `.pEI q^  
    AuthProxy:RequestLogin(data) ! 1I# L!9  
end 7d>w]R,Z  
wJ2cAX;"  
--开门 G?$o+Y'F  
function API_EnterRoom(x, y) {Ia1H  
    local qq = ssr.GetCurMapData() K' `qR  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) nm#23@uZ4K  
    local function callback() 8%B_nVc  
        ssr.AutoMoveBegin(x, y, qq.mapID) * :TwO=)  
    end  :'F,l:  
    SL:ScheduleOnce(callback, 0.5) 'qT;Eht5  
end M}[Q2v\  
Rs"=o>Qu  
--多开 &2u |7U.  
function API_PcOpen() \u`P(fI!K%  
    LuaBridgeCtl:Inst():CheckClientCount(2) ,e'm@d$Q*  
end <J+Oh\8tad  
D%o(HS\E  
--盒子显示 Vv+nq_  
function API_hezi() V WZpEi  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 VI4mEq,V  
end `{{6vb^g  
[ K/l;Zd  
--遍历背包物品 C <:g"F:k  
function API_GetCurBagData() %HpPTjAW  
    local s1 = ssr.getCurBagData() :'Gn?dv|  
    local result = "" THQ #zQ-  
    for k, v in pairs(s1) do :Y/aT[  
        local s1 = string.format( H(.9tu A  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" *Lrrl  
            , v["OverLap"] m   uO.  
            , v["DuraMax"] K!CVS7  
            , v["Where"] =JE<oVP8  
            , v["Dura"] z{OL+-OY  
            , v["Name"] n+sv2Wv:  
            , v["Shape"] TM6wjHFm  
            , v["MakeIndex"] /~'C!so[v  
            , v["Weight"] B)@Xz<Q  
            , v["StdMode"] KdozB!\  
            , v["Index"]) qc,EazmU  
        local ss = "" ?9{^gW4|  
        if #v["Values"] > 1 then gBV4IQ  
            for x, y in pairs(v["Values"]) do l[[`-f8j  
                if y["Value"] > 0 then H][TH2H1  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" Q +l{> sL  
                    , y["Value"] W[J2>`k9  
                    , y["Id"]) Vn5%%?]J  
                    ss = ss .. Values ^}$t(t  
                end Xk|a%%O*H  
            end _ -RqkRI  
        end 9U<WR*H  
        result = result .. s1 .. "," .. ss .. "\r\n" ]_B<K5  
    end ?@@$)2_*u  
    return result F>{bVPh VA  
end i5le0lM  
Jm CHwyUK?  
--获取背包是否满 Te}gmt+#%  
function API_GetBagFull() k0j4P^d  
    return ssr.IsBagToFull(isTips) bTeuOpp  
end ( ww4(  
=:g\I6'a  
--获取背包百分比 PH%t#a!j3/  
function API_GetBagEx() vT{(7m!Ra  
    HW = ssr.GetMetaValueByKey("BW") [x 7Rq_^  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") )2y [#Blo  
    ELL = HW / MAXHW * 100 r&R~a9+)  
    return math.ceil(ELL) cu}( \a  
end ^jL)<y4`  
]g$ky.;  
--获取背包是否满 _$T !><)y  
function API_GetBagFull() ~\-=q^/!  
    return ssr.IsBagToFull(isTips) {91Y;p C  
end ?& :N|cltD  
^NU_Tp:2^  
--读取地图ID l,Q`;v5|  
function API_GetMapID() dl=)\mSFjF  
    local tt = ssr.GetCurMapData() &J/!D#  
    return tt.mapID .a2R2~35  
end (^B1Kt!<  
"Fmq$.$%  
--读取地图名称 8 t =H  
function API_GetMapName() R-pON4D"*  
    local tt = ssr.GetCurMapData() XO?WxL9k]  
    return tt.mapName Nt\07*`qCr  
end KF *F  
/[Fk>Vhp  
--获取背包最大数 HkRvcX 5  
function API_GetMaxBag() RvA "ug.*  
    return ssr.GetMaxBag() ph b ;D  
end bl!pKOY  
qh>An;:u  
--使用物品 r:o9:w:  
function API_UseItem(itemName) hO> q|+mC  
    local items = ssr.getQuickUseData() o Vk!C a  
    local item = ssr.getCurBagData() [MA P a  
    for k, v in pairs(items) do |+8rYIms`  
        if v.Name == itemName then c[M 4l  
            ssr.UseItemByIndex(v.Index) ).,twf58  
        end Nz{qu}dt  
    end n,2p)#?  
.sit5BX  
    for k, v in pairs(item) do FP{=b/  
        if v.Name == itemName then uYs45 G  
            ssr.UseItemByIndex(v.Index) 4S>#>(n7=  
        end oD2! [&  
    end ,~$sJ2 g7  
end h-(NWxK+  
$H@   
--获取金币数量 >j]Gz-wC  
function API_GetMoney(Index) vRaxB  
    return ssr.GetMoneyCountById(Index) hH>a{7V   
end kygj" @EX  
FiRe b3zR  
function API_MergeTables(t1, t2) ]{i0?c  
    local merged = {} L=#B>Eu  
    for key, value in pairs(t1) do =4x6v<  
        merged[key] = value uh 9b!8  
    end ;LC|1_ '  
    for key, value in pairs(t2) do m-C#~Cp36  
        merged[key] = value *cFGDQ !  
    end )ty>{t  
    return merged lu>G=uCJ  
end &/' O?HWl  
jm&[8 ApW  
dh{py  
--获取物品数量 x^[0UA]S9  
function API_GetItemCount(itemName,isBind) ok,O/|E}?  
    local items=ssr.getQuickUseData() 0*P-/)o x  
    local bagData=ssr.getBagData() FDiDHOR  
    items=API_MergeTables(items,bagData) nY;Sk#9  
    local bind=isBind or false JK{2 hr_a  
    local count=0 ,eOZv=:  
    for k,v in pairs(items) do  3k6Dbz  
        if bind then L6qK3xa}  
            --绑定 lgt&kdc%o  
            if v.Name==itemName and v.Bind~=nil then =?Co<972Z  
                count=count+ v.OverLap +{6:]  
            end e"EGqn&!  
        else Qj /H$  
            --不绑定 :k_)Bh?+  
            if v.Name==itemName and v.Bind==nil then -k>k<bDAI  
                count=count+ v.OverLap yp]v Dm  
            end qe1>UfY  
        end , =*^XlO=c  
    end \A!I ln  
    return count p `oB._ R  
end nRq[il0 `i  
--读取人物坐标 l8Yr]oNkz  
yhK9rcJq6}  
XOS^&;  
-1d$ w`  
function API_GetMapXY() o^uh3,.  
    local aa = ssr.GetMainPlayerMapPos() RigS1A\2l  
    local aa = string.format("x=%s,y=%s" 9nO&d(r g  
    , aa.x -{?xl*D  
    , aa.y) B2BG*xa  
    return aa !f!YMpN  
end "E5=AW d  
'Q7 t5v@FF  
-- 获取角色是否活着 ~tNk\Kkv  
function API_IsRoleAlive() g~|x^d^;|  
    return ssr.IsRoleAlive() ):+^893)  
end p8s%bPjK  
8PeVHpZ  
--读取聊天信息 [=-,i#4  
function API_ChatMsg() C_[ d  
    local function listcb(msg) # NK{]H$fd  
        --table D][I#v h  
        ChatTable = msg Q.8^F  
    end v7+|G'8M`  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) _Co v>6_i  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then {9@E[bWp#  
        local ChatT = string.format(  .;vd  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" 2,|@a\H  
            , ChatTable.SendName zuJ` 704   
            , ChatTable.SendId b5|l8<\  
            , ChatTable.ChannelId 3uvl'1(%J  
            , ChatTable.mt uuUj IZCtz  
            , ChatTable.SendTime ex|)3|J  
            , ChatTable.Msg) _{B2z[G}  
        return ChatT Uq%|v  
    end 3!?QQT,!)  
end )zP"Uuu  
Z>NA 9:  
function API_ChatMaa() oe9S$C;$'  
    return ssr.GetMaxBag() URh5ajoR%  
end E[CvxVCx  
KJ-Q$ M  
--修理装备 ?q'r9Ehe  
function API_CopyTable(original) x1CMW`F  
    local copy = {} M-!#-l  
    for key, value in pairs(original) do BNJG-b|g^  
        if type(value) == "table" then H 0Sm4  
            copy[key] = API_CopyTable(value) 3WfZzb+  
        else HW6Cz>WxOW  
            copy[key] = value =/xXB  
        end f|!@H><  
    end z%6egi>  
    return copy OWN|W,  
end FFN.9[Ly  
修衣服 = "0,4" --衣服,头盔 k[1[Y{n.  
修武器 = "1" O1]XoUH<  
修项链 = "3" zcEpywNP  
修手镯 = "5,6"  -x/g+T-  
修戒指 = "7,8" --左戒指 右戒指 at3YL[,[Z  
function API_Repair(npcName, itemPos) e [F33%  
    local npcId = API_GetNpcIdByName(npcName) q<fj1t1w  
    local tempData = ssr.getEquipData() dt>!=<|k  
    local tobeRepair = {} 7vH4}S\ q  
    for k, v in pairs(tempData) do ybB<AkYc  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then h* /  
            local tmp = { `lO/I+8  
                Name = v.Name, 127@ TN"  
                MakeIndex = v.MakeIndex, {#{nU NW  
                Where = v.Where Oo\~' I  
            } 4 >D5t)254  
            table.insert(tobeRepair, tmp) h!hv{c  
            ssr.TakeOffEquipRequest(v) `Uk jr MO  
        end 3bugVJ9 3  
    end yg4ILL  
    --脱完 开始修理 P_@ty~u  
    for k, v in pairs(tobeRepair) do /#xYy^`  
        local Name = v.Name ,6U=F#z  
        local MakeIndex = v.MakeIndex "yXqf%CGE  
        local networkCtl = global.networkCtl 8H SGOs =8  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) Ujly\ix`  
    end WN#dR~>  
    --开始穿  Z \$!:  
    local function ToDress() `\-MpNw  
        for k, v in pairs(tobeRepair) do twTRw:.!f  
            ssr.TakeOnEquipRequest(v, v["Where"]) { lZ<'p  
        end RQn3y-N]  
    end 7nPm{=B G  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) %cMayCaI!@  
    API_CloseNpcTalk() PzLV}   
end %bnjK#o"Q  
tkix@Q!;\  
69C ss'  
%__.-;) o  
药店={0} <DdzDbgax  
首饰店={19,20,21,22,23,24,26} Od]wh  
衣服店={10,11,15,16,27,28,62,64} stCFLYox  
武器店={5,6} Q[Tbdc%1EG  
杂货店={3,25,2,30,31} A5dH*< }  
铁匠铺={43} o\y qf:V8  
书店={4} *\wf(o>Q  
--检测背包是否有指定类型物品 Qc :Sf46O  
function API_IsNeedToStore(StdModes) U09@pne8  
    local function IsNeed(StdMode) :Z5kiEwYM  
        local bagData=ssr.getBagData() 23UXOY0BW  
        for k,v in pairs(bagData) do w?p8)Q6m  
            if v.StdMode==StdMode then R2[ }  
                return true ~/R}K g(  
            end v\COl*  
        end SYK?5_804  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) -(.\> F  
        local equip = EquipProxy:GetEquipData() z;i4F.p  
        for k,v in pairs(equip) do -IS?8\ Q<  
            if v.StdMode==StdMode then ]h&?^L<.  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then M$LzV}k  
                    return true 7m 9T'  
                end O`(it %Ho!  
            end Jb z>j\  
        end Jc9^Hyqu&  
        return false V P4ToYc  
    end >5]w\^QN9_  
wsCT9&p  
    for k,v in pairs(StdModes) do n!XSB7d~X  
        if IsNeed(v) then +Sdki::  
            return true ^TY8,qDA  
        end !yTj O   
    end a<V*  )  
    return false <Xj ,>2m;  
end M7IQJFra  
`_+m3vHG  
OBp/:]  
--范围内怪物个数  bool型返回distance : ]JsUb{YK  
function API_范围内怪物个数(distance, count) qfEB VS(  
    local proxyUtils   = requireProxy("proxyUtils") t!vlZNc  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() 9!6yo  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) $L$GI~w/  
end |=}v^o ZC  
--关闭NPC框 b(gcnSzM2  
function API_CloseNpcTalk() z0&I>PG^  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) jLf87  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) GUK3`}!%  
end 7wc{.~+  
--无怪随机 ]z/  
function API_无怪随机() ?{6[6T  
    local list = global.monsterManager.mMonstersInCurrViewField Z$a4@W9o  
    local actors = {} FUTDR-q O  
    for k, v in pairs(list) do 'r?OzFtxh  
        local actor = {} [ w1"  
        actor["mID"] = v:GetID() d "vd_}P~  
        table.insert(actors, actor); rO{"jJ  
    end x?Oc<CQ-2  
    if #actors < 1 then ,TxZ:f`"  
        API_UseItem("随机传送石") 6MR S0{  
        local aa = API_GetItemCount(1078) ./;*L D  
        if aa < 1 then *C?x\.\C  
            ssr.BuyStoreItemsById(2, 1) > 'KQL?!F  
        end #8jH_bi  
    end 3#T_(  
    return #actors V 5ihplAk  
end ,o j\=2  
0<S(zva7([  
--API_周围怪物数量 p V))g e\  
function API_周围怪物数量() ) N"gW*  
    local list = global.monsterManager.mMonstersInCurrViewField y7s.6i}7  
    local actors = {} QCWk[Gx  
    for k, v in pairs(list) do cB[.ET$  
        local actor = {} IN9o$CZ:  
        actor["mID"] = v:GetID() *Cgd?*\7  
        table.insert(actors, actor); EMejvPnZO  
    end {VE$i2nC8  
    return #actors DV~1gr,\  
end 4==Lt Ep  
&9'JHF!l  
--API_周围人物数量  参数是 白名单 Uyyw'Ni  
function API_视野内敌人(Name, lv) Kq0hT4w  
    local list = global.playerManager.mPlayersInCurrViewField 6.'+y1yS)  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() Iq[,)$  
    local actors = {} {n%U2LVL  
    local names = myName .. "," .. Name p^``hP:J  
    for k, v in pairs(list) do .el_pg  
        local actor = {} ,/>~J]:\;  
        actor["mID"] = v:GetID() i(c'94M  
        actor["mName"] = v:GetName() ^5~[G%G4  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] cBA 2;5E  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() ,Pd2ZfZ  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then T {lJ[M  
            table.insert(actors, actor); 1P\_3.V{  
        end 5OUe |mS  
    end MPd#C*c  
    return #actors {#y HL  
end M O/-?@w  
;nJCd1H  
ARu^hz=  
--自动捡 Fk,3th  
API_NoBodyPickEnable=true w,.Hdd6  
T't^pO-`  
--捡取物品白名单 thDE 1h  
API_MyPlayerNames = "我不是药神," 2WOd TM{u  
'17u Wq  
--全图捡 b\\?aR |  
API_MapPickEnable = true p8^^Pva/  
--自动存 _n{6/  
API_InStoreEnable=false y!^RL,HIL  
API_InStoreItems="" 0\U28zbMJw  
--自动扔 qwaw\vOA  
API_ItemDropEnable=false {ersXQ:  
--自动用 %GS)9{T&  
API_ItemKeepCountEnable=true j{ P,(-  
--自动领取 WiviH#hF  
API_GetMailItemEnable=false Ck.GN<#-^P  
--自动买回城石 o#wF/ I  
API_BuyStoneEnable=false ?I 1@:?Qi  
API_RecoveryItemMaxMoney=1000000 1|cmmUM-'v  
--地图 <STjB,_s  
API_PreMapName="盟重省" ]yVB66l  
--开关 ^j=_=Km]  
API_TimerEnable=true }wkBa]  
N]yk<55  
API_TimerEnable1s=true "=f*Lk@[  
API_TimerEnable10s=true <ZrZSt+<  
--1S定时器 1ck2Gxn  
function API_AutoSchedule1s() t@v>eb  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then "5jZS6A]  
        --自己设置的自动捡 R4JO)<'K&  
        --API_PickItems() qW<: `y  
        --系统自动捡 %NS]z;G  
        if API_NoBodyPickEnable then +uwjZN'9a  
            if API_IsInCurrViewField(API_MyPlayerNames) then  "rjJ"u 1  
                API_OpenGroupPick(false) 28BiuxVW  
                --release_print("来人,关自动捡") ($W9 ?  
                --API_RunAway() --逃跑 1=(i{D~  
                --API_UseItem3Second("回城石") Qw5M \   
            else p-; ]O~^  
                API_OpenGroupPick(true) 65J'u N  
                API_PickItems() 6U+#ADo  
                --release_print("无人,开自动捡") xG}eiUbM`  
            end vPwDV_zk  
        end ypd  
    end FJL9x,%6  
end Cm ;N5i  
--10s定时器 f (n{7  
function API_AutoSchedule10s() $~~=SOd0  
    if GET_GAME_STATE()=="world" and API_TimerEnable then >v<}$v6D~  
        --自动扔 #t(?8!F  
        if API_ItemDropEnable then H_8@J  
            API_DropItemKeep("回城卷",2) "msg./iC  
        end BkqIfV%O  
ln=zGX.e  
        --自动组队 vP~F+z @g  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then Mc6Cte]3|  
        API_InviteJoinTeam() $uLzC]  
        API_TeamApplyUpdate() --允许所有邀请 tc,7yo\".  
    end 0`ib_&yI  
329xo03-[  
        --自动用消耗品 *j*jA/  
        if API_ItemKeepCountEnable then ! 6 $>|  
            if API_GetItemCount("强效金创药") > 1 then O: BP35z_F  
                API_UseItem("强效金创药") H*\ }W  
            end &&<^wtznO  
            if API_GetItemCount("强效魔法药") > 1 then mifYk>J^9  
                API_UseItem("强效魔法药") Vd1K {rH#  
            end .D>lv_kp  
            if API_GetItemCount("太阳水") > 1 then z!L0j +  
                API_UseItem("太阳水") |XH3$;=*h  
            end >Ia(g0  
            if API_GetItemCount("魔法药(中量)") > 7 then }> 1h+O  
                API_UseItem("魔法药(中量)") ev guw*u  
            end 7R2)Klt  
            if API_GetItemCount("魔法药(中量)") < 1 then F9+d7 Y$  
                API_UseItem("魔法药(中)包") Iw<c 9w8  
            end 2\5@_U^)h  
            if API_GetItemCount("金创药(中量)") > 1 then  _fyw  
                API_UseItem("金创药(中量)") !eTS PM  
            end ~!nd'{{9  
            if API_GetItemCount("护身符(大)") < 1 then u('OHPqq  
                API_UseItem("回城卷") ntkinbbD  
            end /Bwea];^Q  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then 8\V-aow  
                API_UseItem("回城卷") ^LcI6 h  
            end Vut.oB$ ~  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then BA>0 +  
                API_UseItem("回城卷") yED^/=\)}  
            end RU >vnDaC  
        end S2s-TpjB<  
<|`@K| N  
        if API_GetMailItemEnable then EqmJXDm  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 2b"5/$|6  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) 4*,q 1yK  
        end 8|tm`r`*Az  
    end JX/d;N7a  
end p.\KmEx  
+8Px` v1L  
--定时器 'OihA^e  
function API_TimerStart() )Ud S (Bj  
    --1S定时开关 qlxW@|  
    if API_AutoScheduleID1s == nil then z g j35  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) Yptsq@s  
    else D8#q.OR]  
        ssr.UnSchedule(API_AutoScheduleID1s) h9-Ky@X`  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) 7cy~qg  
    end =dw1Q  
    --10S定时开关 <&Uk!1Jd  
    if API_AutoScheduleID10s == nil then  =*Yc /  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) eJA{]^Zf  
    else s*X\%!l9  
        ssr.UnSchedule(API_AutoScheduleID10s) Iw:("A&~  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) %i "  
    end 2Ee1mbZVw8  
end %N  
function API_IsInCurrViewField(names, level) "PHv~_:^R  
    local lv = level or 0 ).S<{zm7  
    local nameList = names or "" U`Ag| R  
    local list = global.playerManager.mPlayersInCurrViewField a?MtY EK2  
    local actors = {} UKBMGzu2:  
    for k, v in pairs(list) do 2r0!h98  
        local actor = {} )/AvWDKvO  
        actor["mID"] = v:GetID() lG+ltCc$9  
        actor["mName"] = v:GetName() &sgwY  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ykeUS zz2  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then ? 7EVmF  
            table.insert(actors, actor); 4|L@oTzx  
        end @~XlI1g$i  
    end iHn]yv3 #  
    if #actors > 0 then _Kj.  
        return true W9Lg}[>:)  
    else T ?? aVe]c  
        return false M^f1D&A  
    end UmE{>5Pt  
end MdjLAD)f+C  
JT9<kB/07  
--打开组捡 KEN-G  
function API_OpenGroupPick(isOpen) F)5Aq H/p  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) n6Zx0ad?  
    local count = 0 |K-lg rA  
    for key, value in pairs(GameSettingProxy._pickConfig) do -}sya1(<8  
        count = count + 1 11T\2&Q  
    end 8'[wa  
    local function SetGroup(pickgroup) *4:/<wI!  
        for i = 1, count do I}v#r8'!  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) (R<4"QbE  
        end Y fA\#N0;3  
    end gWo~o]f  
    if isOpen then F?ebY k1  
        local pickgroup = { 1, 1, 1 } L _y|l5  
        SetGroup(pickgroup) Lp WEu^j  
    else UhTr<(@  
        local pickgroup = { 1, 1, 0 } oI~Qo*4eh  
        SetGroup(pickgroup) 90ag!   
    end -c?wEqa~2  
end N8q Z{CWn  
Kx+Bc&X  
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