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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 qQ]]~ F  
www.fgcq996.com %kshQ%P)?  
那年传奇百区1.76 Q>< 0[EPj3  
, E )|y4  
找到 lua_State 然后调用下面的函数就能实现功能 #KlCZ~s  
一个跑单狗注意qq1946913194 ]e?x# <S  
游戏账号密码。fanren9527   qq2293307009 -V.d?A4"  
Ol_q{^  
搞完演示完,删除好友跑单 wf.T3  
E0n6$5Uc?  
--自动寻路Ex 8 .>/6M  
function API_AutoMoveEx(mapX, mapY) ^Q<mV*~  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) ]b?9zeT*'l  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) ;E^K.6  
    local pathPoints = inputProxy:GetPathFindPoints() !U%T&?E l  
    if pathPoints == nil then :iWS\G^ U  
        return 0 cZ8.TsI~  
    end O`1!  
    return #pathPoints Hh;:`;}  
end w*9br SK  
y[};J vk  
--自动寻路 "_UdBG  
function API_AutoMove(mapX, mapY) HeGY u?&  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) #18FA|   
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) pmvT$;7I  
    local pathPoints = inputProxy:GetPathFindPoints() .wA+S8}S  
    if pathPoints == nil then +EXJ\wy  
        return 0 *A'FC|\  
    end SMr13%KN/  
    return #pathPoints Ga>uFb}W~  
end ZzGahtx)Y  
K kW;-{c  
--停止寻路 {=2DqkTD  
function API_AutoMoveEnd() :(|'S4z  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) Z6C=T;w  
end <yA}i"-1W  
VZka} 7a  
--自动打怪 )m3Uar  
function API_AutoFight(isAFK) zdl%iop3e  
    if isAFK then e!-,PU9+  
        if not IsAFKState() then 6Q&r0>^{  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) uE/T2BX*  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) {~GYj%-^  
        end qVqRf.-\  
    else g6t"mkMY L  
        if IsAFKState() then aVs(EHF  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) ( lm&*tKm  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) POI.]1i  
        end 6DTTV66  
    end ^jB8Q  
end %VJ85^B 3  
0-Y:v(|.  
function IsAFKState() Jq.lT(E8D  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) BaF!O5M  
    return AutoProxy:IsAFKState() f"u *D,/sS  
end -Y#sI3o*R8  
`?g`bN`Vn  
--打开自动穿戴 #t8{R~y"gv  
function API_AutoDress() s.Y4pWd5@  
--不抢别人归属 =;a!u  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 Z7rJ}VP  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 Cb t{ H}I3  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) moj ]j`P5a  
    ServerOptionsProxy._data["autoDress"] = 1 n]_[NR) i  
    global.ConstantConfig.autousetimes = 0 WF&[HKOy/  
end W1Lr_z6  
tY${M^^<J  
--强制打开自动挂机拾取 l- pe4x  
function API_AutoPick() dC e4u<so\  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) `nXVE+E@  
    local config = ItemConfigProxy.config V"o7jsFH6n  
    for k, v in pairs(config) do <:FP4e "(  
        --local res = string.gsub(v.pickset, "0", "1") G0 J4O!3  
        v.pickset = v.pickset .. 1 ]r! >{  
    end >KLtY|o)  
end =h6 sPJ  
#ge)2  
--获取人物坐标 WO4=Mte?  
function API_GetMapXY() >7`<!YJkK  
    return ssr.GetMainPlayerMapPos() 'TC/vnM  
end yH 9!GS#  
L TV{{Z+  
--获取人物状态 4D%9Rc0 G  
function API_GetAction() anw}w !@U  
    local player = global.gamePlayerController:GetMainPlayer() 1be %G [*  
    local list = global.playerManager.mPlayersInCurrViewField p9U?!L!y  
    return player:GetAction() B&+`)E{KB  
end r"2V  
@RFs/'  
--设置宠物状态 >h2%[j=  
function API_PetSleep(isSleep) -4w=s|#.\  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) n~V4nj&_T  
    if not SummonsProxy:IsAlived() then 87%*+n:?*  
        return false "vYE+   
    end /yz=Cjoz  
    if isSleep then hv6@Jr3  
        SummonsProxy:RequestModeChange(2) iqQUtE]E_  
    else #*$P'r  
        SummonsProxy:RequestModeChange(4) OH^N" L  
    end t>GfM  
end Ok7t@l$  
{qW~"z*  
--获取人物数据 aSuM2  
function API_GetGamePlayer() H.<a`m m8  
    local player = global.gamePlayerController:GetMainPlayer() +;g {$da5  
    local list = global.playerManager.mPlayersInCurrViewField l+V,DCE  
    local person = {} ?&LZB}1 R  
    person["等级"] = player:GetLevel() \$aF&r<R  
    person["职业"] = player:GetJobID() $WYbm}j  
    person["名字"] = player:GetName() ;4M><OS!  
    person["金币"] = ssr.GetMoneyCountById(1) M/?KV9Xk2  
    person["元宝"] = ssr.GetMoneyCountById(2) ]eQV ,Vt  
    person["绑金"] = ssr.GetMoneyCountById(3) [%50/_h  
    return person I KtB;  
end pL1Q7&&c0  
Nw&!}#m  
function API_GetGamePlayerLevel() G2LK]  
    local player = global.gamePlayerController:GetMainPlayer() M<SdPC(+  
    return player:GetLevel() i&njqK!wS  
end -LDCBc"  
|py6pek|  
--获取周围怪物 y-p70.'{U  
function API_GetMonster() x\&`>>uA  
    local list = global.monsterManager.mMonstersInCurrViewField B/5=]R  
    local actors = {} ihh4pD27g  
    for k, v in pairs(list) do !3i Gz_y  
        local actor = {} mNf8kwr  
        actor["mID"] = v:GetID() E3@QI?n^^  
        actor["mName"] = v:GetName() =.]l*6W V  
        actor["mRace"] = v:GetRace() yc2/~a_ Gx  
        actor["mType"] = v:GetType() E_F5(x SA  
        actor["mSubType"] = v:GetSubType() i,V;xB2  
        actor["mX"] = v:GetMapX() ,\ 2a=Fp  
        actor["mY"] = v:GetMapY() 4!asT;`'  
        actor["mAction"] = v:GetAction() Uie?9&3  
        actor["mTypeIndex"] = v:GetTypeIndex() -U<Upn)2  
        actor["mAnimationID"] = v:GetAnimationID() ZT02"3F  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] V._6=ZJ  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] X1IeSMAe  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] }?cGf- c  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 5qg2Zc~  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] 9_\'LJ  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] =ji1S}e~p  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] AC O)Dt(Y  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] ;!o]wHmA  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] y@j,a  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 0JgL2ayIVI  
        actor["mColor"] = "0xFFFFFF" `28};B>  
        if v:GetType() == global.MMO.ACTOR_PLAYER then VIP7OHJh  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL *Ype>x{  
            local label_name  = global.MMO.HUD_LABEL_NAME nf 1#tlIJd  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) d!K sNkk  
            if hudName then 2^t#6XBk/  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 2<&Bw2  
            end uE[(cko  
        end {k4CEt;  
        table.insert(actors, actor); r 'CM  
    end vHAg-Av c  
cPgfTT  
    return actors 2&+#Vsm`V  
end J--m[X  
Ggh.dZI4  
--遍历周围玩家 c4_`Ew^k  
function API_GetPlayer() [Q\GxX.  
    local list = global.playerManager.mPlayersInCurrViewField H k >79};  
    local actors = {} v7%X@j]ji  
    for k, v in pairs(list) do n~g)I&  
        local actor = {} 9Rek4<5  
        actor["mID"] = v:GetID() !-m&U4Ku6o  
        actor["mName"] = v:GetName() 6"c1;P!4   
        actor["mRace"] = v:GetRace() s5RjIa0$7  
        actor["mType"] = v:GetType() v+jsC`m  
        actor["mSubType"] = v:GetSubType() h25G/`  
        actor["mX"] = v:GetMapX() K" <PGOF  
        actor["mY"] = v:GetMapY() tb :L\A^:  
        actor["mAction"] = v:GetAction() K:' q>D@  
        actor["mTypeIndex"] = v:GetTypeIndex() ;"O&X<BX-  
        actor["mAnimationID"] = v:GetAnimationID() h._nK\  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] liR ?  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] 7W6cM%_B  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] g}p;\o   
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] [4fU+D2\d  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] X2tk [Kr  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] K^_i%~  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] _U;eN|Ww  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] s >0Nr  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] h^ -. ]Y  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] "NRDNqj(  
        actor["mColor"] = "0xFFFFFF" tbnH,*  
        if v:GetType() == global.MMO.ACTOR_PLAYER then ) BfT7{WN  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL qQ!1t>j+H  
            local label_name  = global.MMO.HUD_LABEL_NAME 0Ok,oW {  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) &z"krM]G  
            if hudName then b':|uu*/  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) DzQ1%!  
            end Z):n c% S  
        end lpH=2l$>?  
        table.insert(actors, actor); T#pk]c6Q  
    end SI:U0gUc  
    return actors 8Ld:"Y#  
end b3wM;jv  
mMMQ|ea  
--遍历周围玩家EX OB ~X/  
function API_GetPlayerExe() "O8gJ0e  
    local s1 = API_GetPlayer() <p;k)S2J  
    local result = "" /ywD{*  
    for k, v in pairs(s1) do X=8Y&#%  
        local s2 = string.format( b$k&dT\o  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," 2,aPr:]  
            , v["mID"] IrMl:+t\  
            , v["mName"] +GsWTEz   
            , v["mRace"] XC7%vDIt  
            , v["Dura"] Le"oAA#[  
            , v["mType"] \7"@RHcihB  
            , v["mSubType"] 86f2'o+  
            , v["mX"] #_mi `7!B#  
            , v["mY"] (M =Y&M'f  
            , v["mAction"] UD~p'^.m_  
            , v["mTypeIndex"] i&8FBV-  
            , v["mAnimationID"]) *5<Sr q'  
        local s3 = "" :';L/x>  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" y8VpFa  
        , v["mLv"] (Qgde6  
        , v["mJobID"] s:00yQ  
        , v["mHP"] kY]W Qu  
        , v["mHPMax"] S4witIK5  
        , v["mMP"] x.1-)\  
        , v["mMPMax"] KJE[+R H+z  
        , v["mOwnerID"] 4@.|_ zY  
        , v["mOwnerName"] VL' fP2  
        , v["mGuildName"] uP\lCqK,  
        , v["mColor"]) Pmi#TW3X  
        result = result .. s2 .. s3 .. "\r\n" RtG}h[k/X  
    end ^I KO2Ft  
    return result ~x{.jn  
end K^r)CCO  
7u\*_mrv  
--遍历周围指定NPC (;. AS  
function API_GetNpcIdByName(npcName) ?S ?2 0  
    local npcVec = global.npcManager:FindNpcInCurrViewField() LJX-AO.4  
    local npc = {} `>DP,D)w(  
    for k, v in pairs(npcVec) do XPB9~::  
        local npcs = {} =66Nw(E.  
        npc[v["mID"]] = v["mName"] D@EO=08<b  
    end 5>J=YLq  
    for key, value in pairs(npc) do $3D'4\X~?  
        local sPos, ePos = string.find(value, npcName) !L5jj#0  
        if sPos then X0{/ydG F8  
            return key jkiTj~WE-  
        end RFh"&0[  
    end E{HY!L[  
    return nil q P ;A}C  
end y}C`&nW[=  
mVtXcP4b  
--NPC名称打开NPC OL7_'2_z.  
function API_NpcTalk(npcName) HE<1v@jW  
    local npcid = API_GetNpcIdByName(npcName) Y-ux7F{=z  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) +l^LlqA  
    NPCProxy:RequestTalk(npcid) {b]aC  
end QZ `tNq :/  
:a:[.  
--NPCID打开NPC _WX#a|4h{  
function API_NpcTalkEx(npcid) A?G IBjs  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) b]E|*  
    NPCProxy:RequestTalk(npcid) 0i CPi)B  
end EL3|u64GO  
@v\*AYr'M  
function API_GetNpcTalkData() ,fEO> i  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) `P Xz  
    local talkData = NPCProxy:GetCurrentNPCTalkData() T ^A b!O  
    return talkData  n6F/Ac:  
end J==SZ v  
,mPnQ?  
function API_GetAllLink() Oo?,fw  
    local talkData = API_GetNpcTalkData() y80ykGPT\&  
_w@qr\4i=  
    local acts = {} p8wyEHB  
    local kv = {} D+lzFn$3  
P#v*TD'  
    for line in talkData.content:gmatch("(text=.->)") do X &2oPo  
        if string.find(line, "@") then i?Ss:v^  
            local key = line:match("text=(.-)|") :hG PTf  
<lr*ZSNY  
            local value = line:match("(@.-)>") jClj_E  
            kv[key] = value ]0D}T'wM  
        end z}SND9-"  
    end %7Kooq(i  
Qy#)Gxp  
    for result in talkData.content:gmatch("(@.-)>") do ,_!6U  
        table.insert(acts, result) `"vZ);i <  
    end &Bx J  
    local sendData = { wix5B@  
        UserID = talkData.npcID, TEUY3z[g  
        index  = talkData.index, iE0ab,OF  
        --Act    = "@blbumj", =TR,~8Z|  
        --commonInput = jsonData.commonInput, sqx` ">R  
        --inputID= jsonData.inputID, \Mv":Lm1  
    } AvR2_  
    return acts, kv, sendData 5>9Y|UU  
end c41: !u^  
-ZW0k@5g  
--按索引号点击按 !gwjN_ZJ^  
function API_ClickLinkByIndex(index) -#-p1^v}  
    acts, kv, sendData = API_GetAllLink() r!}al5~&  
    sendData["Act"] = acts[index + 2] QbhW!9(,  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) wx=0'T-[  
    NPCProxy:ExecuteWithJsonData(sendData) +@X5!S6  
end Z,N$A7SBE  
GC8}X;((Y  
--按索购买引号点击按 w^K^I_2ge  
function API_ClickBuyLinkByIndex(index) v"+k~:t*  
    acts, kv, sendData = API_GetAllLink() `ir3YnT+  
    sendData["Act"] = acts[index] y0v]N  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) FDR1 Gy  
    NPCProxy:ExecuteWithJsonData(sendData) }aB#z<B6  
end `Lyq[zg8  
xChI ,~i  
--按名称点击按 `,wu}F85  
function API_ClickLinkByName(linkName) 89o)M5KQ  
    acts, kv, sendData = API_GetAllLink() t?;T3k[RM  
    sendData["Act"] = kv[linkName] Dj-s5pAW  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) {5c]Mn"r  
    NPCProxy:ExecuteWithJsonData(sendData) jc_\'Gr+[  
end X fz`^x>M  
jdeva t,&u  
--出售物品 us?&:L|!=  
function API_Sell(npcName,itemsName) OH<?DcfeL  
    local npcId=API_GetNpcIdByName(npcName) UVf\2\Y  
    local bagData=ssr.getBagData() NGjdG=,  
    for k,v in pairs(bagData) do L{ gE'jCC  
        if string.find(itemsName,v.Name) then {u7##Vrgt8  
            --if #v["Values"]<2 then               3l!NG=R  
                local Name = v.Name l#3($QV,  
                local MakeIndex = v.MakeIndex !- C' }  
                local networkCtl = global.networkCtl `=tyN@VC  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) b|^I<7  
            --end ^ L:cjY/  
        end Hv#q:R8  
    end   E]^5I3=O  
end lD;'tqaC  
--全部卖  ]^"k8v/  
function API_SellAll(npcName) x:K?\<  
    local npcId=API_GetNpcIdByName(npcName) ~#M d"3  
    local bagData=ssr.getBagData() dOa!htx]  
    for k,v in pairs(bagData) do B\j~)vg  
        --if #v["Values"]<2 then               lp&!lb`  
            local Name = v.Name )J/HkOj"V  
            local MakeIndex = v.MakeIndex ScnY3&rc  
            local networkCtl = global.networkCtl &!7+Yb(1  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) ic6L9>[  
        --end jRkC/Lw  
    end Mjpo1dw  
end Iyk6=&?j  
t[.W$1 =  
k D~uGA  
--NPC购买 \hk/1/siyF  
function API_Buy(npcName,itemName,count) w=r&?{  
    --进入子菜单 "5DJu ~  
    local sendData = "i'bTVs  
    { .I?@o8'x  
        UserID = API_GetNpcIdByName(npcName), #/J 'P[z  
        Name = itemName, ^Uw[x\%#gD  
    } ^. X[)U  
    SendTableToServer(1015, sendData) g: %9jf  
    local function ToBuy() lH BI  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) ~HLRf L?  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           _rQUE ^9  
        for i=1,count do 90 { tIX  
            if i>#list then Qb^q+C)o]  
                break 6DS43 AQs  
            end       2iXoj&3e  
            sendData.MakeIndex= list[#list-i].MakeIndex ka7uK][  
            SendTableToServer(1014, sendData) y<r}"TAf-  
        end /dHs &SU,  
        API_CloseNpcTalk() -$Y8!54  
    end X\GM/A  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) 5P^U_  
end ,^T]UHRO  
[p;*r)f2}  
ft5DU/%  
function 打开子项(item) wuK=6RL  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) .{dE}2^  
    if item.SubMenu == 1 then K\=8eg93Z  
        NPCProxy:RequestNpcStoreItemList(item) "|LQK0q3  
    end G^h_ YjR`*  
end QrjDF>   
2JO-0j.  
function 子项购买(count) * UcjQ  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList vx0UoKX  
    for i = 1, count do #0 y <a:}R  
        if i > #list then break end &a~=b,  
        NPCProxy:RequestNpcStoreBuy(list) 3_ 2hC!u!K  
    end vgPUIxB@  
end c;!g  
W04av_u 5  
--登录角色 E1q%gi4Q%  
;"7/@&M\m  
function API_LoginRole(index) 2/Nq '  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) y,C!9l  
    LoginProxy:SetSelectedRoleByIndex(index) 5rN _jC*U  
    LoginProxy:RequestEnterGame() g,lY ut  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) _,; %mK  
end 'Tf9z+0;  
IvU{Xm"qB  
--登录 L4974E?S  
function API_Login(name, password) 3A0_C?E  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)  b;vNq  
    local data = {} ~Yk"Hos  
    data.type = 1 hTS|_5b  
    data.username = name )LFD6\z1pl  
    data.password = password ?vbDB4  
    AuthProxy:RequestLogin(data) b :\D\X  
end Lo3-X  
g^lFML| %  
--开门 mxtgb$*  
function API_EnterRoom(x, y) Lt<oi8'N   
    local qq = ssr.GetCurMapData() aPBX=;(  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) OXtBJYe  
    local function callback() )mD \d|7f  
        ssr.AutoMoveBegin(x, y, qq.mapID) PZ]5Hf1"  
    end i.@*t IK  
    SL:ScheduleOnce(callback, 0.5) (KF7zP  
end "\T"VS^pd  
gRvJ.Q{h  
--多开 E`E'<"{Yd  
function API_PcOpen() (&Q)EBdm  
    LuaBridgeCtl:Inst():CheckClientCount(2) U1\MA6pXW  
end 9+VF<;Xw  
FLbZ 9pX}  
--盒子显示 oI$V|D3 9  
function API_hezi() 0/A-#'>  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 A~y VYC6l  
end f)gGH'yOQ  
&-F"+v,+  
--遍历背包物品 ;/A}}B]y  
function API_GetCurBagData() 1M+Zkak7p  
    local s1 = ssr.getCurBagData() el Kx]%k*)  
    local result = "" YRa4W.&Yn  
    for k, v in pairs(s1) do N{pa) /  
        local s1 = string.format( HTNA])G  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" @a;sV!S{  
            , v["OverLap"] >\\5 "S f  
            , v["DuraMax"] 5Fe-=BX(  
            , v["Where"] yV_ L/,6}D  
            , v["Dura"] TNsg pJ?\  
            , v["Name"] g\J)= ,ju,  
            , v["Shape"] kgc.8  
            , v["MakeIndex"] pGk"3.ce  
            , v["Weight"] M)=|<h"F  
            , v["StdMode"] # ITLz!g E  
            , v["Index"]) @^HwrwRA  
        local ss = "" }:^XX0:FK  
        if #v["Values"] > 1 then [f(uqLdeM  
            for x, y in pairs(v["Values"]) do ,?w!5N;iRO  
                if y["Value"] > 0 then 1Zq   
                    local Values = string.format("m_Value=%s,m_ValueID=%s" d<Dn9,G  
                    , y["Value"] N[ Q#R~Hn<  
                    , y["Id"]) f(.6|mPp  
                    ss = ss .. Values N l|^o{#  
                end }~GV'7d1  
            end c,AZ/t  
        end n2;(1qr  
        result = result .. s1 .. "," .. ss .. "\r\n" >Jiij  
    end T g\hx>  
    return result P%jkKE?B4  
end ?1DUNZ6  
3:O+GQ*  
--获取背包是否满 vK'9{q|g  
function API_GetBagFull() [J:zE&aj  
    return ssr.IsBagToFull(isTips) P=pY8X:  
end !G>(j   
8!6<p[_  
--获取背包百分比 -&7=uRQk  
function API_GetBagEx() Ps|QW  
    HW = ssr.GetMetaValueByKey("BW") A?sNXhh  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") aKOf;^@  
    ELL = HW / MAXHW * 100 5F03y`@ u  
    return math.ceil(ELL) r&/D~g\"|[  
end <[FS%2,0mb  
(WkTQRcN,  
--获取背包是否满 [wIKK/O  
function API_GetBagFull() kI]=&Rw  
    return ssr.IsBagToFull(isTips) p}r yKW\cJ  
end :7k`R6 2{  
*  S{\#s  
--读取地图ID ZU^Q1}</5  
function API_GetMapID() ZK!4>OuH`  
    local tt = ssr.GetCurMapData() y8D 8Y8B  
    return tt.mapID * T\ >  
end  3:"AFV  
ZnQ27FcW  
--读取地图名称 Lqq*Nr  
function API_GetMapName() Q%$i@JH`m  
    local tt = ssr.GetCurMapData() dc)wu]  
    return tt.mapName %N1T{   
end _32/WQF6  
o:f|zf> i<  
--获取背包最大数 W=M< c@  
function API_GetMaxBag() P69>gBZYD  
    return ssr.GetMaxBag() s|KfC>#  
end D~7%};D[  
z.{HD9TD  
--使用物品 f5N<3m=  
function API_UseItem(itemName) - Ra\^uz  
    local items = ssr.getQuickUseData() V3%Krn1'  
    local item = ssr.getCurBagData() p0?o<AA%O  
    for k, v in pairs(items) do &F9OZMK=  
        if v.Name == itemName then {MA@ A5  
            ssr.UseItemByIndex(v.Index) Z!k5"\{0pE  
        end wo$|~ Hr  
    end pO5v*oONz+  
:Z]/Q/$  
    for k, v in pairs(item) do vr<)Ay  
        if v.Name == itemName then K"G(?<>~4c  
            ssr.UseItemByIndex(v.Index) J1& A,Gb  
        end d7\k  gh  
    end |zg=+  
end XZ!cW=bqS  
.;cxhgU  
--获取金币数量 e|35|I '  
function API_GetMoney(Index) EOofa6f&l  
    return ssr.GetMoneyCountById(Index) !;ZBL;qY9  
end zmdWVFV v  
ho(5r5SNE  
function API_MergeTables(t1, t2) 6{lG1\o  
    local merged = {} }isCv b  
    for key, value in pairs(t1) do 55(J&q  
        merged[key] = value `s#sE.= o  
    end tc!!W9{69  
    for key, value in pairs(t2) do 54;l*}8Hl  
        merged[key] = value j #4+-  
    end P~n8EO1r  
    return merged .$n$%|"H-  
end K%kXS  
r=xTs,x x  
M P_A<F  
--获取物品数量 `\nON  
function API_GetItemCount(itemName,isBind) N,h1$)\B#  
    local items=ssr.getQuickUseData() ?hP<@L6K  
    local bagData=ssr.getBagData() BJ_+z gf`  
    items=API_MergeTables(items,bagData) b*@&c9I;q  
    local bind=isBind or false ll 6]W~[ZC  
    local count=0 {/th`#o4b  
    for k,v in pairs(items) do QZ6[*_Z6  
        if bind then rwasH,+  
            --绑定 5~v(AB(x  
            if v.Name==itemName and v.Bind~=nil then N:"M&E UM  
                count=count+ v.OverLap s0_-1VU  
            end A!Knp=Gw  
        else "m wl-=  
            --不绑定 (9Fabo\SH  
            if v.Name==itemName and v.Bind==nil then " &_$V@S  
                count=count+ v.OverLap t$ACQ*O  
            end s@.`"TF.7  
        end N`y}Gs  
    end /h1d m,  
    return count A%.J%[MVz  
end K'a#Mg  
--读取人物坐标 `%KpTh  
)er?*^9Z  
nNd`]F^U  
:|*Gnu  
function API_GetMapXY() x e"4u JO  
    local aa = ssr.GetMainPlayerMapPos() byEvc[/>Ys  
    local aa = string.format("x=%s,y=%s" p} t{8j >  
    , aa.x =$ &7IQ?  
    , aa.y) /5L'9e  
    return aa  PU,6h}  
end H ={O13  
4r68`<mn[  
-- 获取角色是否活着 m~Kch~~]  
function API_IsRoleAlive() Ec7{B hH)  
    return ssr.IsRoleAlive() .rt8]%  
end JUe K"|fA  
u=_bM2;~Z  
--读取聊天信息 yEMX`  
function API_ChatMsg() U-wq- GT  
    local function listcb(msg) 6R$ F =MB  
        --table JL}hOBqfI  
        ChatTable = msg lQ=&jkw  
    end lBizC5t!o  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) [=]+lei  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then Td["l!-fe  
        local ChatT = string.format( UE}8Rkt  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" *qeic e%E  
            , ChatTable.SendName =DeHxPv}f  
            , ChatTable.SendId {[YqGv=fF  
            , ChatTable.ChannelId s9ju/+fv  
            , ChatTable.mt =;'ope(?S  
            , ChatTable.SendTime tdMP,0u  
            , ChatTable.Msg) 0})7of  
        return ChatT 0~PXa(!^K  
    end _mIa8K;  
end zN?$Sxttx  
y^E F<<\  
function API_ChatMaa() sw3:HNG=  
    return ssr.GetMaxBag() > {'5>6u  
end X+?Il)Bv  
 gQ[]  
--修理装备 glOqft&>`  
function API_CopyTable(original) ;PP_3`  
    local copy = {} pXpLL_  
    for key, value in pairs(original) do Cg]3(3   
        if type(value) == "table" then m11"i=S"  
            copy[key] = API_CopyTable(value) !0!P.Q8>&  
        else +l[Z2mW  
            copy[key] = value i?&4SG+2~K  
        end 4U LJtM3  
    end K4h-4Qbn  
    return copy r?Zy-yQ  
end 41 c ^\1  
修衣服 = "0,4" --衣服,头盔 ;*<{*6;=?  
修武器 = "1" MHpL$g=5_  
修项链 = "3" EyKkjEXx_  
修手镯 = "5,6" 6ywnyh  
修戒指 = "7,8" --左戒指 右戒指 *783xEF>f  
function API_Repair(npcName, itemPos) i ECC@g@ a  
    local npcId = API_GetNpcIdByName(npcName) R"9oMaY  
    local tempData = ssr.getEquipData() eCPKpVhP  
    local tobeRepair = {} !R] CmK  
    for k, v in pairs(tempData) do <ZHY3  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then VrAXOUJw6  
            local tmp = { TNX%_Q<  
                Name = v.Name, VrnK)za*H  
                MakeIndex = v.MakeIndex, #G[ *2h~99  
                Where = v.Where QXIbFv  
            } Xj})?{FP  
            table.insert(tobeRepair, tmp) x 1%J1?Fp  
            ssr.TakeOffEquipRequest(v) ]|((b/L3  
        end [i<$ZP  
    end ,\m;DR1  
    --脱完 开始修理 #um1?V  
    for k, v in pairs(tobeRepair) do 4cErk)F4  
        local Name = v.Name 8vX*SrM  
        local MakeIndex = v.MakeIndex *1I D`o  
        local networkCtl = global.networkCtl cW~6@&zp  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) BW;=i.  
    end f<s'prF  
    --开始穿 0%q ctZy  
    local function ToDress() P&-D0T_  
        for k, v in pairs(tobeRepair) do EE{#S  
            ssr.TakeOnEquipRequest(v, v["Where"]) :Z*02JwK  
        end Lv,ji_  
    end R5'Z4.~  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) @=MZ6q  
    API_CloseNpcTalk() oC@"^>4  
end w/^0tZ~  
*'`3]!A  
~' Qpf 8)  
5w,YBUp  
药店={0} vBCZ/F[  
首饰店={19,20,21,22,23,24,26} [6RV'7`Abj  
衣服店={10,11,15,16,27,28,62,64} '^.=gTk  
武器店={5,6} _>_y@-b  
杂货店={3,25,2,30,31} !7,K9/"  
铁匠铺={43} $Kw"5cm  
书店={4} SCI-jf3WN  
--检测背包是否有指定类型物品 &ls!IN  
function API_IsNeedToStore(StdModes) +n8I(l=  
    local function IsNeed(StdMode) x=)30y3*;  
        local bagData=ssr.getBagData() hNR >Hy\  
        for k,v in pairs(bagData) do DoCQFSL  
            if v.StdMode==StdMode then ?O.6r"  
                return true  2U+z~  
            end !w ;A=  
        end nkCRe  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) ( F"& A?  
        local equip = EquipProxy:GetEquipData() 00.iMmJ  
        for k,v in pairs(equip) do YiI:uG!|D  
            if v.StdMode==StdMode then 8G[Y9A(bmP  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then t UAY]BJ*s  
                    return true T0np<l]A  
                end #(7RX}  
            end 43orR !.Z  
        end t+4%,n f_1  
        return false Ie`SWg*WL  
    end ''\cBM!  
7,&]1+n  
    for k,v in pairs(StdModes) do Lct+cKKU  
        if IsNeed(v) then |+4E 8;4_  
            return true ~A:;?A'.  
        end QF.wtMGF&  
    end Z+"E*  
    return false "|l oSf@  
end /kviO@jm4(  
aD2CDu  
]a%\Q 2[c  
--范围内怪物个数  bool型返回distance M;Mdz[Q  
function API_范围内怪物个数(distance, count) ETH#IM8J  
    local proxyUtils   = requireProxy("proxyUtils") IpaJ<~ p  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() J 1y2Qw$G  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) Jk6/i;4|  
end m?R+Z6c[  
--关闭NPC框 sVm'9k  
function API_CloseNpcTalk() ReG O9}  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) o y%g{,V  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) H @&"M%  
end k}Clq;G  
--无怪随机 /+JP~ K  
function API_无怪随机() !f]3Riw-=,  
    local list = global.monsterManager.mMonstersInCurrViewField i7w}` vs  
    local actors = {} n4d(`  
    for k, v in pairs(list) do XGrxzO|{  
        local actor = {} raI~BIfe  
        actor["mID"] = v:GetID()  C>K"ZJ  
        table.insert(actors, actor); ABYW1K=  
    end ?Kz` O>"6  
    if #actors < 1 then 9{J8q  
        API_UseItem("随机传送石") Pc:'>,3!V3  
        local aa = API_GetItemCount(1078) !\|@{UJk/  
        if aa < 1 then apWrcaj  
            ssr.BuyStoreItemsById(2, 1) WaO;hy~us  
        end Z YO/'YW  
    end P*^UU\x'4I  
    return #actors l=OC?d*m  
end >a] s  
oIR%{`3"I  
--API_周围怪物数量 x:wq"X  
function API_周围怪物数量() PT*@#:MA  
    local list = global.monsterManager.mMonstersInCurrViewField <HX-qNA?  
    local actors = {} sVl:EVv  
    for k, v in pairs(list) do }j<_JI  
        local actor = {} sAAIyPJts  
        actor["mID"] = v:GetID() 1~iBzPU2  
        table.insert(actors, actor); O!cO/]<  
    end l[j0(T  
    return #actors 2!& ;ZcT,  
end %;XuA*e  
Ita!07  
--API_周围人物数量  参数是 白名单 HQ#L |LN  
function API_视野内敌人(Name, lv) K>p:?w  
    local list = global.playerManager.mPlayersInCurrViewField Fl(ZKpSZU  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() .;sPG  
    local actors = {} Cr\/<zy1-e  
    local names = myName .. "," .. Name y]z#??  
    for k, v in pairs(list) do VQJ5$4a&  
        local actor = {} mp$II?hZ*  
        actor["mID"] = v:GetID() Gqu0M`+7  
        actor["mName"] = v:GetName() oM7-1O  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ,T>2zSk  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() j:<T<8 .o  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then sU3V )7"  
            table.insert(actors, actor); w0>)y -  
        end 9 u89P  
    end leqSS}KU+  
    return #actors HDG"a&$   
end @ShJ:  
9Yne=R/]  
)uJ`E8>-  
--自动捡 Z`h_oK#y15  
API_NoBodyPickEnable=true ) W7H{#  
*>H'@gS  
--捡取物品白名单 ~bQ:gArk  
API_MyPlayerNames = "我不是药神," o~N-x*   
7`n8 OR4  
--全图捡 NNV.x7  
API_MapPickEnable = true |&*rSp2iH  
--自动存 IZ ha* 7  
API_InStoreEnable=false \e vgDZf  
API_InStoreItems="" ^O9m11  
--自动扔 ep1Ajz.l  
API_ItemDropEnable=false jS)-COk  
--自动用 S^_yiV S  
API_ItemKeepCountEnable=true E*]L]vR  
--自动领取 3JO:n6  
API_GetMailItemEnable=false f*f9:xUY  
--自动买回城石  ]@ 0V  
API_BuyStoneEnable=false 78A4n C  
API_RecoveryItemMaxMoney=1000000 b<MMli  
--地图 ,=yIfbFQ  
API_PreMapName="盟重省" JugQ +0  
--开关 (.t:sn"P  
API_TimerEnable=true {-Oc8XI/  
u"3cSuqy  
API_TimerEnable1s=true <t2?Oii;  
API_TimerEnable10s=true Hd}t=6  
--1S定时器 D#(L@ {vC  
function API_AutoSchedule1s() PU\q.y0R  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then #!<s& f|O  
        --自己设置的自动捡 \3UdC{~  
        --API_PickItems() BbhdGFG1  
        --系统自动捡 5{=MUU=  
        if API_NoBodyPickEnable then $9b6,Y_-  
            if API_IsInCurrViewField(API_MyPlayerNames) then e q.aN3KB"  
                API_OpenGroupPick(false) NWcF9z%@  
                --release_print("来人,关自动捡") 4ov~y1Da)  
                --API_RunAway() --逃跑 RLr-xg$K-t  
                --API_UseItem3Second("回城石") 2Nszxvq,  
            else K1yM'6 Zw  
                API_OpenGroupPick(true) 6!V* :.(  
                API_PickItems() pfIvBU?  
                --release_print("无人,开自动捡") Q 7?4GxMj  
            end 'Pn`V {a  
        end 1%{(?uz9  
    end LD"}$vfs  
end [IW7]Fv<F  
--10s定时器 B9 {DO  
function API_AutoSchedule10s() U;Wmx  
    if GET_GAME_STATE()=="world" and API_TimerEnable then Kn]WXc|("  
        --自动扔 : \cJ vm  
        if API_ItemDropEnable then [r~l O@  
            API_DropItemKeep("回城卷",2) eS+LFS7*k  
        end .5zJ b Z9  
VdrF=V&] O  
        --自动组队 t38T0Ao  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then nP /$uj  
        API_InviteJoinTeam() "@Fxfd+Ot  
        API_TeamApplyUpdate() --允许所有邀请 `fHiY.-  
    end BF#e=p  
kF7Al]IgT  
        --自动用消耗品 Np)!23 "  
        if API_ItemKeepCountEnable then Fs~-exY1  
            if API_GetItemCount("强效金创药") > 1 then "R]K!GU U  
                API_UseItem("强效金创药") +{*&I DW  
            end d":{a6D*d  
            if API_GetItemCount("强效魔法药") > 1 then au v\fR :  
                API_UseItem("强效魔法药") q3:' 69  
            end rJxT)bR  
            if API_GetItemCount("太阳水") > 1 then :H 7 "W<  
                API_UseItem("太阳水") b s*Z{R  
            end r +fzmb  
            if API_GetItemCount("魔法药(中量)") > 7 then =ye}IpC*M  
                API_UseItem("魔法药(中量)") k#M W>  
            end :@L5=2Z+  
            if API_GetItemCount("魔法药(中量)") < 1 then ld6@&34  
                API_UseItem("魔法药(中)包") EORAx  
            end w, wt<@}  
            if API_GetItemCount("金创药(中量)") > 1 then suSIz 7:  
                API_UseItem("金创药(中量)") >TJ$Z3  
            end &ICO{#v5  
            if API_GetItemCount("护身符(大)") < 1 then F!<x;h(  
                API_UseItem("回城卷") R["7%|RV  
            end [Hf FC3U  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then YEj U3^@  
                API_UseItem("回城卷") 'LI)6;Yc  
            end gA*zFhGVS7  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then b /ySt<  
                API_UseItem("回城卷") .YlM'E*X  
            end Cm>F5$l{  
        end i vk|-C'\  
5sUnEHN  
        if API_GetMailItemEnable then :-8u*5QK]`  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 7] Yd-vA  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) t$2{U  
        end ]vrs?  
    end )$i3j 1[;  
end _!D$Aj  
>a K&T"  
--定时器 c eX*|B@=  
function API_TimerStart() HB^azHr  
    --1S定时开关 XQPJ(.G  
    if API_AutoScheduleID1s == nil then W525:h52{  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) T@XiG:b7  
    else + u+fEg/A  
        ssr.UnSchedule(API_AutoScheduleID1s) ^~od*:  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) K} @:>;* 9  
    end ShP V!$0  
    --10S定时开关 TjdYCk]'  
    if API_AutoScheduleID10s == nil then gS 3&,^  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) }Q _i#e(S  
    else R(fR1  
        ssr.UnSchedule(API_AutoScheduleID10s) o\#e7Hqbh  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) GKr L  
    end vC1 `m  
end fQh!1R  
function API_IsInCurrViewField(names, level) C 0wq  
    local lv = level or 0 ,\b5M`<c  
    local nameList = names or "" ljRR  
    local list = global.playerManager.mPlayersInCurrViewField MaM7u:kD#  
    local actors = {} @nK 08Kj-  
    for k, v in pairs(list) do ' u~use"  
        local actor = {} :#vrNg(M  
        actor["mID"] = v:GetID() G.8ZISN/  
        actor["mName"] = v:GetName() g=wnly  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] L\5n!(,0  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then $hapSrS  
            table.insert(actors, actor); v>6r |{  
        end XR(kR{yo  
    end ~yV0SpL  
    if #actors > 0 then M'sJ5;^5  
        return true 2 Qy&V/E ?  
    else tee%E=P  
        return false H^~!t{\  
    end TaH9Nu  
end !xSGZ D=AD  
tFCeE=4%  
--打开组捡 O #"O.GX<  
function API_OpenGroupPick(isOpen) BH^q.p_#>X  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) 9b>a<Z  
    local count = 0 ;S/fe(C   
    for key, value in pairs(GameSettingProxy._pickConfig) do 0FBifK  
        count = count + 1 "A7tb39*  
    end Pt$7U[N  
    local function SetGroup(pickgroup) I`7[0jA~  
        for i = 1, count do MLl:)W*  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) Q6E80>  
        end W-MQMHQ  
    end n$>H}#q  
    if isOpen then 3mWN?fC  
        local pickgroup = { 1, 1, 1 } OLq/OO,w  
        SetGroup(pickgroup) Im2g2 ]  
    else ]4PG[9J@  
        local pickgroup = { 1, 1, 0 } e5dwq  
        SetGroup(pickgroup) xYbF76 B  
    end :Fh* 4 &Z  
end }0 Z3Lrv  
q-H ]Hxv  
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