轩辕传奇最新数据,仅供研究 _8K%`6!"Z
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 xFp<7p
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//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call +-068k(
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call #`tD1T{;
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 QL"gWr`R
//#define CallEscRole 0xE0A0A0 //角色小退call gvli %9n
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID ?BCy J
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call zW{ 6Eg
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call }\v^+scD
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 w'Z!;4E0
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call )&W|QH=AI
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 ZofHic
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND t\j!K2
{ P`s(kIe
BYTE OpenTalStruct[0x80] = { 0 };
B{,
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memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); &J"Ys
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memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); OsW"CF2
try (0*v*kYdL+
{ MQcE6)
__asm b5ie <s
{ twqFs
PUSHAD Z$K+
7>^
push nData ucg$Ed
push nID ~] =?b)B
lea eax, OpenTalStruct n~z\?Y=*
push eax 6i@ub%qq
mov eax, CallRequestTeamJoin &jts:^N>
call eax s*,cF6
add esp, 0xC GCE!
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POPAD 24@^{
}
} RJJ1
} rFag@Z"["
catch (...){} +h[e0J|v{
delete &OpenTalStruct[0x80]; OKY+M^PP
} 7{BnXN[